RE: 4 player E-mail: Allied Only AAR (Full Version)

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Orm -> RE: 4 player E-mail: Allied Only AAR (4/25/2016 7:07:17 AM)

Losing Algeria early makes the defence of Spain, Gibraltar and Morocco tough if they go for that alternative. But the attack on Metz is a very interesting alternative. Especially if it is a success. But it is a high risk attack with a high reward. The cost for failure could be high as well if it is a long turn.




warspite1 -> RE: 4 player E-mail: Allied Only AAR (4/25/2016 7:08:19 AM)

With an amendment. The French cavalry moves into the Maginot Line.




Orm -> RE: 4 player E-mail: Allied Only AAR (4/25/2016 7:13:14 AM)

Unfortunately, there is a huge risk with the Metz attack even if it is a success. [:(] And that is that it is likely to be the Allies last impulse this turn. And Axis is likely to win next. Huge risk that Germany will break through in Flanders and the second line is removed with this option.




warspite1 -> RE: 4 player E-mail: Allied Only AAR (4/25/2016 7:16:20 AM)

The downside is that the units in the Maginot Line - which are dead meat anyway (if the Germans breakthrough SW of Metz) are sacrificed.

The French still hold Oran with a 5-3 and the Italians show no sign of reinforcing Algiers quickly (for which they will need to take on the RN in the Western Med) so the opportunity to attack remains. I am not happy about not making an attack in the Baltic - but with my luck at sea I probably would fail to find the convoys again anyway [:D]

Despite the German bad luck with the dice last turn, they remain in an excellent position (weather depending). If we could take back Metz then that would be helpful.

Of course we may throw a 1.....

EDIT: Yes Flanders is more exposed but then if we kept the second line then his line of advance would be through Alsace-Lorraine anyway.




Orm -> RE: 4 player E-mail: Allied Only AAR (4/25/2016 7:17:38 AM)


quote:

ORIGINAL: warspite1

With an amendment. The French cavalry moves into the Maginot Line.

I would not reinforce the Maginot line.

Metz is no longer a fort hex. The French-Belgian border is to lightly defended. Moving the cavalry from the French Alps opens that route for the Italians if it is a long turn. And if the attack is a failure then the units in the Maginot line risk to be trapped.




warspite1 -> RE: 4 player E-mail: Allied Only AAR (4/25/2016 7:20:48 AM)

But if that is the case - I would prefer the 3-5 goes back to the border to make any Italian encroachment a highly risky proposition. Moving west just puts the XLIII Corps under threat no?




Orm -> RE: 4 player E-mail: Allied Only AAR (4/25/2016 7:25:02 AM)


quote:

ORIGINAL: warspite1

The downside is that the units in the Maginot Line - which are dead meat anyway (if the Germans breakthrough SW of Metz) are sacrificed.

The French still hold Oran with a 5-3 and the Italians show no sign of reinforcing Algiers quickly (for which they will need to take on the RN in the Western Med) so the opportunity to attack remains. I am not happy about not making an attack in the Baltic - but with my luck at sea I probably would fail to find the convoys again anyway [:D]

Despite the German bad luck with the dice last turn, they remain in an excellent position (weather depending). If we could take back Metz then that would be helpful.

Of course we may throw a 1.....

EDIT: Yes Flanders is more exposed but then if we kept the second line then his line of advance would be through Alsace-Lorraine anyway.

If Germany selects assault then it is only 30% chance to capture Metz. To low for me to count with it. Although it is a decent opportunity to destroy one German MOT (albeit a bad one). I would consider destroying the German convoy points almost as good.

Italy can, as soon as Algeria is conquered rail units from Tunisia to reinforce Algeria. And the French resource in Algeria will be lost.

The straight defensive line from the Coast to the Alps is not all that bad if the weather is bad. I suggest that this is the best we can do and try to make Germany fight for every additional hex they want to take.





Orm -> RE: 4 player E-mail: Allied Only AAR (4/25/2016 7:26:42 AM)


quote:

ORIGINAL: warspite1

But if that is the case - I would prefer the 3-5 goes back to the border to make any Italian encroachment a highly risky proposition. Moving west just puts the XLIII Corps under threat no?

Yes. But it has 6 in defence and if Italy wants to attack that from one hex then I would like to encourage him to do so.




warspite1 -> RE: 4 player E-mail: Allied Only AAR (4/25/2016 7:32:22 AM)


quote:

ORIGINAL: Orm


quote:

ORIGINAL: warspite1

But if that is the case - I would prefer the 3-5 goes back to the border to make any Italian encroachment a highly risky proposition. Moving west just puts the XLIII Corps under threat no?

Yes. But it has 6 in defence and if Italy wants to attack that from one hex then I would like to encourage him to do so.
warspite1

Why one hex? Can the Alpini not attack also?




Orm -> RE: 4 player E-mail: Allied Only AAR (4/25/2016 7:38:54 AM)

I must confess that in this discussion I look out more for CW than for France. I am sorry to say that I consider mainland France lost. It is only a matter of time and I would be happy if France held until summer. But France is lost. But the colonies might not be lost. And France could fight on from their colonies. So giving another one up without a fight annoys me.

Sincerely,

Orm

Minister of Defence




Orm -> RE: 4 player E-mail: Allied Only AAR (4/25/2016 7:41:13 AM)


quote:

ORIGINAL: warspite1


quote:

ORIGINAL: Orm


quote:

ORIGINAL: warspite1

But if that is the case - I would prefer the 3-5 goes back to the border to make any Italian encroachment a highly risky proposition. Moving west just puts the XLIII Corps under threat no?

Yes. But it has 6 in defence and if Italy wants to attack that from one hex then I would like to encourage him to do so.
warspite1

Why one hex? Can the Alpini not attack also?


Sorry. Of course they can attack (albeit half strength). I was thinking they could move but not fight across the alpine hex side (I wonder if that was a old rule I remembered or made it all up).




warspite1 -> RE: 4 player E-mail: Allied Only AAR (4/25/2016 7:45:46 AM)


quote:

ORIGINAL: Orm

I must confess that in this discussion I look out more for CW than for France. I am sorry to say that I consider mainland France lost. It is only a matter of time and I would be happy if France held until summer. But France is lost. But the colonies might not be lost. And France could fight on from their colonies. So giving another one up without a fight annoys me.

Sincerely,

Orm

Minister of Defence
warspite1

Well I will think on it during the day. But if I am to be persuaded I would need to know the plans for Poland.




Orm -> RE: 4 player E-mail: Allied Only AAR (4/25/2016 7:52:29 AM)

So far I have no plans for Poland.

If CW makes a combined then I planned to land one Indian Corps in Egypt (The Dutch TRS can not return to base in Egypt). And I would send Wavell to replace Gort as commander for BEF. That is two land moves and two naval moves. So that leaves only one land move for Poland.

If Wavell is to be sent to France then the Indian Corps must be sent to Egypt. But one alternative is to stay in Egypt. One additional downside with this is that the TRS in Egypt is needed in CW next turn.

With a naval the CW would get out the convoy points as needed and some escorts for next turn. This would increase our production.

I would appreciate your thoughts on the CW plans for the impulse (and turn).




warspite1 -> RE: 4 player E-mail: Allied Only AAR (4/25/2016 7:59:19 AM)

Dear Winston

I "politely suggest" that Perfidious Albion sends the entire RAF to France immediatement, if not sooner.

Yours faithfully etc etc

Paul Reynaud




Orm -> RE: 4 player E-mail: Allied Only AAR (4/25/2016 5:35:08 PM)

Sir,

I have pleaded for deaf ears that Fighter Command should relocate to France. Chamberlain, however, is adamant that only 20 fighter squadrons can be released for overseas duties. And if Algeria falls the number of fighter squadrons in France will be reduced, since some of those will be transferred to Gibraltar.

Yours Sincerely,

Winston




warspite1 -> RE: 4 player E-mail: Allied Only AAR (4/25/2016 7:02:56 PM)

Okay Ormster. If I am not around later (I won't be around tomorrow evening) then here are my wishes for the French, Soviets and ChiComms. I have inserted an idea for the CW (based around my usual hobby horse) but of course I leave to you.

French, CW(?) and Soviet Combined

French Force du Raide sails from Oran to the 4-box Western Mediterranean
TRS (with Wavell) and escorts from Alex to Western Med 0-box

The cruiser squadron in the Baltic attempts to find the convoys

The CW use two moves 5-3 Inf Warsaw to hex south east and division to same hex. Land Wavell in Toulon.
French 5-3 to Algiers, 3-1 GARR to south west of Metz and 5-4 to southeast of Metz
ChiComm warlord to hex west of Sian
Soviet ENG moves one hex north, 2-5 Cav and Zhukov to hexes northwest and northeast of Tehran respectively. 1-5 Cav to Bandar Shah

Attack Tehran
Attack 5-3 southwest of Warsaw
Attack Algiers

Force du Raide provide bombardment bringing attack to 5:1 + 1

No Soviet HQ support

Both Soviet bombers to Tehran. The 5-range re-bases to Bandar Shah (just in case the Japanese decide to get fresh). 7-range back to Baku.

If it survives the 2-5 Cav advances with Zhukov into Tehran

If a Polish loss then this can come from Lodz or the Division. Ideally the Lodz Corps will advance into the vacated hex.
Re-base Soviet fighter to Tehran (just until I am sure the Japanese are not going to intervene).

If the attack goes with any luck:
Lodz, Warsaw and Brest Litovsk get reinforcements next turn. Krakow, Katowice and resources are under threat.

[image]local://upfiles/28156/3668E8F3E95D4B1E9A2A6639C9387A63.jpg[/image]




warspite1 -> RE: 4 player E-mail: Allied Only AAR (4/26/2016 6:49:40 AM)

Ormster as said, I won't be around tonight - or at least not until late - so I am happy for you to deal with any requests for action from the Soviets, French or ChiComms.

Thanks.




Orm -> RE: 4 player E-mail: Allied Only AAR (4/26/2016 7:13:57 AM)

Ok. Have a nice day.




warspite1 -> RE: 4 player E-mail: Allied Only AAR (4/26/2016 8:00:12 PM)

I'm back earlier than expected in case there is any news from our Axis opponents....




warspite1 -> Mayhemizer and AllenK - KEEP OFF THIS THREAD! (4/27/2016 5:56:40 AM)

[:)]




Orm -> RE: Mayhemizer and AllenK - KEEP OFF THIS THREAD! (4/27/2016 6:31:03 AM)

It won't make any difference. [;)]




Orm -> RE: Mayhemizer and AllenK - KEEP OFF THIS THREAD! (4/27/2016 6:50:24 AM)

Looking at this picture one could think that the new thread name is a invitation. [:D]

[image]local://upfiles/29130/AEC3B3A198CA458783810C089D9C1F4D.jpg[/image]




warspite1 -> KEEP OFF THIS THREAD AXIS FILTH!!!! (4/27/2016 7:21:26 AM)

Better?




warspite1 -> RE: KEEP OFF THIS THREAD AXIS FILTH!!!! (4/27/2016 7:24:14 AM)

.




Orm -> RE: KEEP OFF THIS THREAD AXIS FILTH!!!! (4/27/2016 7:25:35 AM)

quote:

ORIGINAL: warspite1

Better?

Got me laughing. [:D]





Orm -> RE: KEEP OFF THIS THREAD AXIS FILTH!!!! (4/27/2016 7:26:00 AM)

It's worth the try, but we don't know if that's gonna affect them. [;)]




warspite1 -> RE: KEEP OFF THIS THREAD AXIS FILTH!!!! (4/27/2016 7:28:10 AM)


quote:

ORIGINAL: Orm

It's worth the try, but we don't know if that's gonna affect them. [;)]
warspite1

At the end of the day they are the Axis so will not play by the rules anyway and are bound to cheat - unlike us glorious Allies.




warspite1 -> RE: KEEP OFF THIS THREAD AXIS FILTH!!!! (4/27/2016 7:28:38 AM)

I wonder what they are cooking up for this next impulse?




Orm -> RE: KEEP OFF THIS THREAD AXIS FILTH!!!! (4/27/2016 7:40:00 AM)


quote:

ORIGINAL: warspite1


quote:

ORIGINAL: Orm

It's worth the try, but we don't know if that's gonna affect them. [;)]
warspite1

At the end of the day they are the Axis so will not play by the rules anyway and are bound to cheat - unlike us glorious Allies.


Okay, I know this is an emotional moment for all of us, okay?. I know that. But let's not make snap judgments, please. [;)]




warspite1 -> RE: KEEP OFF THIS THREAD AXIS FILTH!!!! (4/27/2016 7:45:00 AM)


quote:

ORIGINAL: Orm


quote:

ORIGINAL: warspite1


quote:

ORIGINAL: Orm

It's worth the try, but we don't know if that's gonna affect them. [;)]
warspite1

At the end of the day they are the Axis so will not play by the rules anyway and are bound to cheat - unlike us glorious Allies.


Okay, I know this is an emotional moment for all of us, okay?. I know that. But let's not make snap judgments, please. [;)]
warspite1

I see I have an apologist for the evil Axis on my team! Fetch me my angry panteloons - I'm madder than I've ever been [:@][:@]




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