warspite1 -> RE: 4 player E-mail: AAR (3/13/2017 6:27:50 AM)
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quote:
My solution, or workaround" is to idle the offending resource that unnecessarily "gobbles" up CP points like PacMan. Then I edit the game file to increase a saved oil by one point near the factory that went idle when I idled the offending resource. I then use that saved oil for production to offset the resource I had to idle. quote:
that seems like it will be the best solution, going forward. just set up an oil somewhere, say on a non-factory city, that the other side promises not to bomb. Then increase this marker once in a while via editing the game file, and only use the oil when MWiF refuses to allocate convoys the way the players wish. Kind of a way to get a manual override on the production system. With the greatest respect (and I am genuinely pleased that you have something that works for you) that is not the best solution. Editing game files? Promises not to do this or that and if a happens put your left leg in and if b occurs you put your left leg out. Right. I don't even know what that means. A computer game is supposed to make life easier. Well this game is actually much harder and much more complicated than the board game. Why not add an optional override capability? That way, worst case, you still have to do what you would in the board game (so no time saved), but at least you know at the end of it you have the right number of CP's on the board, and you simply insert the number of production points, no. of oil point etc into an override table. These nos. are then used for a) checking trade agreements are met b) checking build points available for production. It was decided that netplay would be the overriding priority. As has been pointed out repeatedly, what is the point of that when the game is still broken? The game needs fixing in key areas and has been since launch - but those areas are simply ignored and, when whole gaming days are lost like yesterday, the frustration is off the chart.
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