RE: 4 player E-mail: AAR (Full Version)

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AllenK -> RE: 4 player E-mail: AAR (4/28/2018 6:35:56 PM)

No air missions or rail movement.

Italians move a MOT from the Alps to the French Med coast.

Over to Mayhemizer.




Mayhemizer_slith -> RE: 4 player E-mail: AAR (4/28/2018 9:13:13 PM)

Japan debark MIL to Shanghai.

2 Japanese divisions invade Jessleton (automatic).

Germany adjusted line (retreated behind river Dnieper) is southern USSR and rebase 4 planes in that area behind new front line.

On a 9 turn continues and weather gets as good as possible at this time of year.

[image]local://upfiles/39586/8CBDF5E487B14E3CB544EDFF4B6BDA81.jpg[/image]




Mayhemizer_slith -> RE: 4 player E-mail: AAR (4/29/2018 4:57:08 AM)

I forgot to mention that Italy rebased fighter from Rome to Sicily.




warspite1 -> RE: 4 player E-mail: AAR (4/29/2018 5:07:41 AM)


quote:

ORIGINAL: Mayhemizer

I forgot to mention that Italy rebased fighter from Rome to Sicily.
warspite1

Oh great thanks a bunch. I've spent hours over my moves - expecially with the Chinese - and now I've got to start all over again.

















[:D]




Mayhemizer_slith -> RE: 4 player E-mail: AAR (4/29/2018 5:14:32 AM)

[:D]




Orm -> RE: 4 player E-mail: AAR (4/30/2018 8:33:12 AM)

Land: USSR, China
Combined: USA, France, CW

No Port Strikes.

CW fly one FTR2 to the 0-box of Bay of Bengal.

Naval Movement:

CW:
Two CP sail from UK to the Norwegian Sea.
One TRS sail from UK to 3-box of CSV. It is loaded with one US ARM.

USA:
Two TRS, and one AMPH, sail from USA to Cape St. Vincent. They are loaded with two GARR, and one NAV2.
One SUB sail from US to Polynesia.

No Naval combat. Four sea areas were up for combat but Allies declined them all.

Strategic bombing:

US and CW fly two day missions against Germany. The main target is Hamburg, and the secondary target is Berlin. Germany has one FTR3 on standby and it can intercept either mission. Will the Junkers try and protect Hamburg or Berlin?

Edit: Note that the mission flown against Berlin is on extended range.

[image]local://upfiles/29130/41C4F81CAFC8461AB499F898A7EB9F0C.jpg[/image]
Picture from Jan/Feb '43 Impulse #13 (Allied) - Strategic Bombing




Orm -> RE: 4 player E-mail: AAR (4/30/2018 8:35:19 AM)


quote:

ORIGINAL: warspite1


quote:

ORIGINAL: Mayhemizer

I forgot to mention that Italy rebased fighter from Rome to Sicily.
warspite1

Oh great thanks a bunch. I've spent hours over my moves - expecially with the Chinese - and now I've got to start all over again.

















[:D]

Splendid. Then you have it all in fresh memory when your moves are up. [:)]




Mayhemizer_slith -> RE: 4 player E-mail: AAR (4/30/2018 9:34:11 AM)

Intercept bomber going to Berlin and land back to same hex.




Orm -> RE: 4 player E-mail: AAR (4/30/2018 12:22:55 PM)

Both sides roll 9 in the air combat and the bomber clears.

[image]local://upfiles/29130/A3A54A9D163B4D6D897F488C06D568F7.jpg[/image]
Picture from Jan/Feb '43 Impulse #13 (Allied) - Strategic Bombing




Orm -> RE: 4 player E-mail: AAR (4/30/2018 12:41:41 PM)

The Hamburg raid miss their target.

[image]local://upfiles/29130/F608EED72B534A268EA7B083D3C92D70.jpg[/image]
Picture from Jan/Feb '43 Impulse #13 (Allied) - Strategic Bombing




Orm -> RE: 4 player E-mail: AAR (4/30/2018 12:42:15 PM)

The Berlin raid miss as well.

[image]local://upfiles/29130/A2F164281D29483BBB563C84891C3D75.jpg[/image]
Picture from Jan/Feb '43 Impulse #13 (Allied) - Strategic Bombing




Orm -> RE: 4 player E-mail: AAR (4/30/2018 12:55:23 PM)

Chinese artillery bombard Hanoi.

Two Soviet bombers ground strike the German forces in Vitebsk. They are escorted by one fighter. Germany can intercept with one fighter.

[image]local://upfiles/29130/7331D32EB49D4CC88477944C2A89C845.jpg[/image]
Picture from Jan/Feb '43 Impulse #13 (Allied) - Ground Strike




Mayhemizer_slith -> RE: 4 player E-mail: AAR (4/30/2018 1:01:27 PM)

No intercept, thank you.




Orm -> RE: 4 player E-mail: AAR (4/30/2018 7:14:19 PM)

The Soviet aircraft disorganized one unit.

[image]local://upfiles/29130/B2C6BD14F29A42FC87DF4E5B11EE8DD7.jpg[/image]
Picture from Jan/Feb '43 Impulse #13 (Allied) - Ground Strike




Orm -> RE: 4 player E-mail: AAR (4/30/2018 7:15:00 PM)

The Chinese artillery disorganized one unit as well.

[image]local://upfiles/29130/4DA78C26A9BC42C0913367BA607417F2.jpg[/image]
Picture from Jan/Feb '43 Impulse #13 (Allied) - Ground Strike




Orm -> RE: 4 player E-mail: AAR (4/30/2018 7:29:31 PM)

CW, and USA, reorganize their forces in Malaya.

Over to Lord Warspite1 for the second part of our impulse.

[image]local://upfiles/29130/3CF776B5A1FC49AA8C68D5B93243A63A.jpg[/image]
Picture from Jan/Feb '43 Impulse #13 (Allied) - Land Movement




warspite1 -> RE: 4 player E-mail: AAR (5/1/2018 10:33:42 PM)

Jan/Feb 1943
Impulse: 13 (Allied)


Land Movement:
Soviet Union

Zhukov and Rokossovsky combine forces to move on Vitebsk. Elsewhere there is a general move westward.

Communist Chinese

Mao's Western Army join forces with the Eastern to become.... well, The Army [:)]. Haichow is now invested from all sides.

China

Meanwhile Chiang's army gets up close and personal with the Japanese in Hanoi.

Debark:
United States

A GARR off loads northwest of Gibraltar, while a second GARR enters Cadiz along with the XXV Armoured Corps.

Land Combat:
US/CW

The Indian and US forces in Malaya deal with the second partisan in the mountains.

Soviet Union

The Soviets line up an attack against Vitebsk. No aircraft are brought in by the Soviets. What do the Germans want to do?

Please see picture for odds and what can fly (the Soviets have nothing that can intercept).

[image]local://upfiles/28156/8E44318883DF4A95A65EEDE27E693F6D.jpg[/image]




Mayhemizer_slith -> RE: 4 player E-mail: AAR (5/2/2018 6:18:54 AM)

Germany sends Hs 129 , Bf109 E-4 and Do 217. All as bombers.

Hs 129 lands to [46,54], 2 hexes south of Vitebsk, others to same hex they start.

Germany chooses assault table.

Germans units are destroyed in order: division, SS-INF.




warspite1 -> RE: 4 player E-mail: AAR (5/2/2018 6:48:56 AM)

Jan/Feb 1943
Impulse: 13 (Allied)


Land Combat (cont):
Soviet Union

The Germans add 7 factors to the fight. I'm damned if I can remember where the Dornier took off from so I've done my best to remember. If its wrong I'll have to re-do.

[image]local://upfiles/28156/17B168EED436412CB37F258D5BC02869.jpg[/image]




Mayhemizer_slith -> RE: 4 player E-mail: AAR (5/2/2018 6:59:58 AM)

Do 217 started from 52,55 (west of Rumanian HQ). If it goes south of Pripet and adjacent to any unit it should be good.




warspite1 -> RE: 4 player E-mail: AAR (5/2/2018 7:07:29 AM)

Jan/Feb 1943
Impulse: 13 (Allied)


Land Combat (cont):
Western Allies

The automatic attack in Malaya went automatically [;)]. The Indian mobile columns move into Larut to restore order.

Soviet Union

The attack on Vitebsk is 1:1 + 1 on the Assault table. There is no throw for fractionals.

[image]local://upfiles/28156/C54D56D98BD14B5DB55FF5A2F8676500.jpg[/image]




warspite1 -> RE: 4 player E-mail: AAR (5/2/2018 7:11:27 AM)

Jan/Feb 1943
Impulse: 13 (Allied)


The roll was a 2(3) meaning one loss to the Soviets. Both Engineer and white-print bonuses were used but there is only one loss to take. The program has taken the loss from the Engineer first so I am assuming that is correct.

Rebase:
USA
An Avenger lands in Spain.
A fighter moves from Casablanca to southern Spain.
A Maryland bomber moves to the Gulf of Bothnia

Commonwealth
A fighter in Liverpool rebases to Portsmouth.
A Beaufort, also in Liverpool, rebases to the Shetland Islands

Soviet Union

A MiG-3 rebases north of Smolensk

Reorganisation:
Soviet Union

Zhukov reorganises three infantry and a fighter.

End of Turn:
The turn ends on less than an 8. A 3 is thrown.




Mayhemizer_slith -> RE: 4 player E-mail: AAR (5/2/2018 7:12:38 AM)


quote:

ORIGINAL: warspite1

Jan/Feb 1943
Impulse: 13 (Allied)


The roll was a 2(3) meaning one loss. Both Engineer and white-print bonuses were used but there is only one loss to take. The program has taken the loss from the Engineer first so I am assuming that is correct.

I think so too. I think only PARA unit goes before ENG.




warspite1 -> RE: 4 player E-mail: AAR (5/2/2018 9:09:59 AM)


quote:

ORIGINAL: Mayhemizer

Do 217 started from 52,55 (west of Rumanian HQ). If it goes south of Pripet and adjacent to any unit it should be good.
warspite1

I guessed at (52,56) so it's stacked with the HQ. Any good?




Mayhemizer_slith -> RE: 4 player E-mail: AAR (5/2/2018 9:19:19 AM)

That is good.




Mayhemizer_slith -> RE: 4 player E-mail: AAR (5/2/2018 9:58:11 AM)

Turn end instructions for Germany

Prod Prelim
Use 3 oils for production and save 2 oil points (1 to Breslau and 1 to Budapest) giving 41 BPs.

Expend oil points
Reorg all (1,4) for 1 oil from Bratislava

Germany scrap fighter

Production 41
2x INF
MOT
2xARM
AT (JagdPanther) 5 BPs
AA gun (127,5 mm) 4 BPs
2x Pilot
FTR2
LND3
repair sub 4833

Reinforcements
Germany assing pilots to NAV Do 217K, Me 210 and Bf109 E-3

FTR2 and FTR3 to Königsberg
NAV to Kiel
AT gun to Frankfurt
ARM, MOT and air landing div to Königsberg
PARA to Essen
MAR div to Munich
INF HQ to Breslau




Orm -> RE: 4 player E-mail: AAR (5/2/2018 2:16:01 PM)


quote:

ORIGINAL: warspite1

Jan/Feb 1943
Impulse: 13 (Allied)


Land Combat (cont):
Soviet Union

The Germans add 7 factors to the fight. I'm damned if I can remember where the Dornier took off from so I've done my best to remember. If its wrong I'll have to re-do.


There is a return from whence function that can be used to get aircraft to return to their start hex.




Orm -> RE: 4 player E-mail: AAR (5/2/2018 2:19:08 PM)

Two fairly strong partisans appear in China. See picture.

One weak partisan appears in Spain. Alas, there was no hex behind the Axis lines that the partisan could appear so it is placed behind the Allied lines. [:D]

The partisans does not affect production.

[image]local://upfiles/29130/99F6BC94264646718AC735E5A42F7679.jpg[/image]
Picture from Jan/Feb '43 - End of Turn (Partisans)




Mayhemizer_slith -> RE: 4 player E-mail: AAR (5/2/2018 3:56:03 PM)


quote:

ORIGINAL: Orm


quote:

ORIGINAL: warspite1

Jan/Feb 1943
Impulse: 13 (Allied)


Land Combat (cont):
Soviet Union

The Germans add 7 factors to the fight. I'm damned if I can remember where the Dornier took off from so I've done my best to remember. If its wrong I'll have to re-do.


There is a return from whence function that can be used to get aircraft to return to their start hex.


Good to know [:)]

There should also be ”all ships stay at sea” button for turn end.




warspite1 -> RE: 4 player E-mail: AAR (5/2/2018 9:41:30 PM)


quote:

ORIGINAL: Orm


quote:

ORIGINAL: warspite1

Jan/Feb 1943
Impulse: 13 (Allied)


Land Combat (cont):
Soviet Union

The Germans add 7 factors to the fight. I'm damned if I can remember where the Dornier took off from so I've done my best to remember. If its wrong I'll have to re-do.


There is a return from whence function that can be used to get aircraft to return to their start hex.
warspite1

Thank-you - I had no idea that existed [X(]




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