RE: 4 player E-mail: A (Full Version)

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Mayhemizer_slith -> RE: 4 player E-mail: A (8/15/2016 9:19:41 PM)

Can I also compensate 2 BP's for Germany and save MIL? If CW decides to make heroic counter (suicide) attack we fix results to that MIL is not there.




Orm -> RE: 4 player E-mail: A (8/15/2016 9:19:42 PM)

I think that since we begun the route of getting the second synth to replace the first one we should stay on that route.

But if you guys feel differently then who am I to stand in the way. I just want a easy and safe route forward.




Mayhemizer_slith -> RE: 4 player E-mail: A (8/15/2016 9:20:35 PM)

I think it is too late to fix it touching save file. Just wanted to point out what I found [:)]




Orm -> RE: 4 player E-mail: A (8/15/2016 9:27:22 PM)

quote:

ORIGINAL: Mayhemizer

Can I also compensate 2 BP's for Germany and save MIL? If CW decides to make heroic counter (suicide) attack we fix results to that MIL is not there.

Since you have built most of the militia I have no trouble with you getting that militia back straight away.

But if you reorganize it then it may not be part of partisan operations nor in active operations this turn.

And if it stays disorganized, will not the MIL be in the way for Germany?

And, if you are going to use it in Spain then I would appreciate it being railed next turn.

Thoughts?




Orm -> RE: 4 player E-mail: A (8/15/2016 9:28:13 PM)


quote:

ORIGINAL: Mayhemizer

I think it is too late to fix it touching save file. Just wanted to point out what I found [:)]

Awesome. [:)] Then we think alike here.




Mayhemizer_slith -> RE: 4 player E-mail: A (8/15/2016 9:30:21 PM)

I will not use it in Spain for combats before N/D, is that OK? I have two 5 strength MIL ready to be railed to Spain. And I think I will build my MIL pool empty quite soon.




Mayhemizer_slith -> RE: 4 player E-mail: A (8/15/2016 9:39:11 PM)

I used HQ support to get odds to 1:1 and rolled 7 to get result -/R (after this Germany needs to be compensated 2 BP's).

Correct result was 1/R.


[image]local://upfiles/39586/2B47C60D17354FB1A0EDC1B9481CB4C5.jpg[/image]




Mayhemizer_slith -> RE: 4 player E-mail: A (8/15/2016 9:44:30 PM)

In what order CW units wants to retreat? I guess first corps size unit stops in Gibraltar and the other one goes to Africa.




Orm -> RE: 4 player E-mail: A (8/15/2016 9:45:46 PM)

Yep. That looks good, I am saddened to say. [:D]




AllenK -> RE: 4 player E-mail: A (8/15/2016 9:46:48 PM)

I think attacking player chooses where retreating units go to.




Orm -> RE: 4 player E-mail: A (8/15/2016 9:46:55 PM)

quote:

ORIGINAL: Mayhemizer

In what order CW units wants to retreat? I guess first corps size unit stops in Gibraltar and the other one goes to Africa.

Are you sure that it is CW that makes the call?




AllenK -> RE: 4 player E-mail: A (8/15/2016 9:47:55 PM)

From RAC

If the result includes an ‘R’, the attacker retreats all surviving defending land units 1 hex (even if disorganized). You retreat units individually and you can retreat them into different hexes. You can’t retreat a unit into a hex it couldn’t move into.

Yes, I'm sure it's the Axis call.




Mayhemizer_slith -> RE: 4 player E-mail: A (8/15/2016 9:49:55 PM)

Oh yes, screen is grey. Germany chooses.




Orm -> RE: 4 player E-mail: A (8/15/2016 9:52:54 PM)


quote:

ORIGINAL: AllenK

From RAC

If the result includes an ‘R’, the attacker retreats all surviving defending land units 1 hex (even if disorganized). You retreat units individually and you can retreat them into different hexes. You can’t retreat a unit into a hex it couldn’t move into.

Yes, I'm sure it's the Axis call.

I didn't answer your post so I wasn't arguing with you. I was just hinting what you stated.

----

I feel that there has been a lot of posts of a technical nature in this thread now. Maybe we should start yet another thread so that the AAR action doesn't get to difficult to follow. Or would that muck thing up even more?




AllenK -> RE: 4 player E-mail: A (8/15/2016 9:58:03 PM)

quote:

ORIGINAL: Orm


quote:

ORIGINAL: AllenK

From RAC

If the result includes an ‘R’, the attacker retreats all surviving defending land units 1 hex (even if disorganized). You retreat units individually and you can retreat them into different hexes. You can’t retreat a unit into a hex it couldn’t move into.

Yes, I'm sure it's the Axis call.

I didn't answer your post so I wasn't arguing with you. I was just hinting what you stated.

----

I feel that there has been a lot of posts of a technical nature in this thread now. Maybe we should start yet another thread so that the AAR action doesn't get to difficult to follow. Or would that muck thing up even more?


I misread your post initially [&:]. Should have just deleted it my reply really.

I think technical discussions are all part of the AAR but would happy for a technical talk thread if the majority would prefer it.




Mayhemizer_slith -> RE: 4 player E-mail: A (8/15/2016 10:12:10 PM)

Ju52 rebases to southern Spain.

Rundstedt reorganized Stuka and Bf109 to protect current positions.

On a 3 turn continues.




Mayhemizer_slith -> RE: 4 player E-mail: A (8/15/2016 10:13:29 PM)

Southern Spain after Axis impulse.

[image]local://upfiles/39586/9EEC4810B38C489D91460E87F59C4568.jpg[/image]




Orm -> RE: 4 player E-mail: A (8/18/2016 6:00:04 PM)

No declarations of war.

Naval: CW
Pass: China, France, USSR, USA

No Port Strikes. No naval air.

Almost all the convoy reserves that CW has available leave port. Most sail for Cape St Vincent. CW also send a convoy to the Eastern Mediterranean that put Malta in supply.

A light carrier and a old battleship patrol the Eastern Mediterranean.

The Submarines on Malta sail for the Italian Coast and the West Med.

The battleship fleet on Malta sail for the West Med.

Home Fleet sail for the Bay of Biscay.

Several convoy escorts leave port as well.

HMS Berwick begins patrolling the North Sea.

A TRS loaded with one Indian Infantry Corps sail from India to the Red Sea. The Liner sail from Morocco to the Mozambique Channel.

HMS Furious sail from England to Cape St Vincent but avoid going through the Bay of Biscay. In fact, no CW ships attempt to sail through the Bay of Biscay.

In the Western Mediterranean CW search for the Italian ships.

[image]local://upfiles/29130/EC1F7A5D2A384F5B91885267B740A9AC.jpg[/image]
Picture from Jul/Aug '40 Impulse #8 (Allied) - Naval Combat




Orm -> RE: 4 player E-mail: A (8/18/2016 6:10:15 PM)

CW does not send any additional aircraft to the West Med. Will Italy?

[image]local://upfiles/29130/96E8C63DC24443FC96E9AC3CCF1A382C.jpg[/image]
Picture from Jul/Aug '40 Impulse #8 (Allied) - Naval Combat




Mayhemizer_slith -> RE: 4 player E-mail: A (8/18/2016 6:26:23 PM)

No thank you.




Orm -> RE: 4 player E-mail: A (8/18/2016 6:37:09 PM)

CW include their submarine force.

The Allied force finds the Italian battleships. (Allies rolled 1 and Italy rolled 6)

[image]local://upfiles/29130/10103C9F44CD4B8DAB7B9044A33C8475.jpg[/image]
Picture from Jul/Aug '40 Impulse #8 (Allied) - Naval Combat




Orm -> RE: 4 player E-mail: A (8/18/2016 6:42:23 PM)

CW use the surprise points to increase the damage result against the Italian ships.

[image]local://upfiles/29130/BC3217164904430298A84A068854A16C.jpg[/image]
Picture from Jul/Aug '40 Impulse #8 (Allied) - Naval Combat




Orm -> RE: 4 player E-mail: A (8/18/2016 6:44:44 PM)

How will Italy allocate the results?

[image]local://upfiles/29130/BBEA643A03D74D539C2B1BB6348BAE03.jpg[/image]
Picture from Jul/Aug '40 Impulse #8 (Allied) - Naval Combat




AllenK -> RE: 4 player E-mail: A (8/18/2016 6:46:57 PM)

X on Guilio 1st D on Littorio class. Then see what's left.




Orm -> RE: 4 player E-mail: A (8/18/2016 6:54:54 PM)

Giulio Cesare protect and cover the retreat by the modern battleship Littorio but in the end the damage is to much for the veteran battleship and she sinks.

[image]local://upfiles/29130/8F3E7801B36F4F8285C5844A317E1DC6.jpg[/image]
Picture from Jul/Aug '40 Impulse #8 (Allied) - Naval Combat




Orm -> RE: 4 player E-mail: A (8/18/2016 7:08:53 PM)

The British battleship fleet aborts after accomplished mission. Clearing the Western Mediterranean from Italian ships.

[image]local://upfiles/29130/AE27644F265C4741AADFD419233296F3.jpg[/image]
Picture from Jul/Aug '40 Impulse #8 (Allied) - Naval Combat




Orm -> RE: 4 player E-mail: A (8/18/2016 7:13:30 PM)

With only air units left I assume that Italy will stay in the sea area?

Edit: I forgot to say that the Allies stay.

[image]local://upfiles/29130/441CC4CCF3FA43AD89EC5502EE4FC79A.jpg[/image]




Mayhemizer_slith -> RE: 4 player E-mail: A (8/18/2016 7:30:31 PM)

Yes, Italy stay.




Orm -> RE: 4 player E-mail: A (8/18/2016 7:35:09 PM)

Edit: With only Allied submarines left and they are not committed the combat in the West Med ends.

The CW battleships withdraw to Gibraltar while the submarine abort to Malta. I abort the Italian battleship to La Spezia.

CW decline to initiate combat in Cape St Vincent and the Bay of Biscay.




Orm -> RE: 4 player E-mail: A (8/18/2016 7:40:27 PM)

With the Allied Combat over the question now is whether Germany will initiate combat or not in the Bay of Biscay?

Do you need additional information on the Allied forces in the sea area?

[image]local://upfiles/29130/B022171C4B0F435FB710FFBA3ED8E735.jpg[/image]
Picture from Jul/Aug '40 Impulse #8 (Allied) - Non-phasing Naval Combat




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