2.0.11.3 Open Beta Released!!! (Full Version)

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CapnDarwin -> 2.0.11.3 Open Beta Released!!! (4/15/2016 11:57:00 PM)

Grab it while it's hot! Please read the included What's New PDF to see all the fixes, enhancements and additions made for this release and the others in the 2.0.11 Beta.

You can find the file here on our Website: http://www.ontargetsimulations.com/?page_id=28

The package will go to Matrix for Steam Beta and Members Club downloads on Monday.

Check it out and let us know what you think! There have been some major tweaks and corrections that will impact game play and the AI! Enjoy!! [X(]




Deathtreader -> RE: 2.0.11.3 Open Beta Released!!! (4/16/2016 12:02:32 AM)


Got it! [:)] [&o]

Notice the file size is quite a bit smaller than 11.2. Have you disabled anything??

Rob.




CapnDarwin -> RE: 2.0.11.3 Open Beta Released!!! (4/16/2016 12:05:46 AM)

Nope. 11.2 Had the new maps from William thrown in. This is just a new exe and What's New PDF. [8D]




Rincovsk -> RE: 2.0.11.3 Open Beta Released!!! (4/16/2016 6:13:24 AM)

Capn, did a little test at Time to Dance. Looked very good and solid. I only noticed two things on my side. Control+A not working anymore and the vehicles engine sound (during movement) as well are muted. Have you noticed that before? I only replaced the exe file, I am using Steam version. I have backed up the previous exe just in case. Best.

obs: I have reverted back to 11.2, the game got very slow as well. I think I will wait for the steam version.




harry_vdk -> RE: 2.0.11.3 Open Beta Released!!! (4/16/2016 7:36:00 AM)

A quick scan/test on the reported crashes and its look they are fixed, thanks.




CapnDarwin -> RE: 2.0.11.3 Open Beta Released!!! (4/16/2016 1:14:20 PM)

Rincovsk, thanks for the report. Did verify the odd loss of Ctrl+A, sounds are working on my end, check the FX tab to see if they are on and you can also check the Player Game Settings to see if the Unit Sound FX slider is set to zero (or very low).

As for the very slow, what scenario and what was going on at the time? It is a debug build, but it should be playing like it did in 11.2/11.1 since those where similar.

Thanks.




CapnDarwin -> RE: 2.0.11.3 Open Beta Released!!! (4/16/2016 1:15:08 PM)

Harry, good to hear. Let us know if you see anything else.




guderian68 -> RE: 2.0.11.3 Open Beta Released!!! (4/16/2016 1:17:55 PM)

Also for me the Ctrl-A is disabled




CapnDarwin -> RE: 2.0.11.3 Open Beta Released!!! (4/16/2016 1:26:22 PM)

We'll get a fix going for CTRL+A. Not sure what we would have touched to break it, but that is the fun of coding complex simulations. [X(]




battlerbritain -> RE: 2.0.11.3 Open Beta Released!!! (4/16/2016 4:59:23 PM)

I'm getting some funny happenings on moving units.

A group of units, say x5 platoons in a Company, all ordered to Hasty move along a road with no enemy in sight and suddenly one of the units starts moving into a hex, moving back to the hex it just came from, moving forward again etc.

Doing a little dance like a bee entering a hive.

I've had x4 units do this now. I'm playing the Belgian scenario as Belgique.




CapnDarwin -> RE: 2.0.11.3 Open Beta Released!!! (4/16/2016 5:30:56 PM)

Battlerbritain, do you have a save game that shows this odd movement?




battlerbritain -> RE: 2.0.11.3 Open Beta Released!!! (4/16/2016 6:38:54 PM)

Yes, I've got a Save game with it. Just can't attach the darn thing to this forum as it's >1Mb even when zipped.

Ping me offline?

Update: I'll try pinging Jim Snyder at the OTS email address.

Update 2: email with attachment sent to Jim. Check Leo1 unit 3/A/4RL.




battlerbritain -> RE: 2.0.11.3 Open Beta Released!!! (4/16/2016 7:04:38 PM)

One other 'bug' I'd like to report:
About 20+ popup prompts a turn saying that 'The enemy HQ has been located at hex 4320'.

Does get rather annoying and slows the game down.




CapnDarwin -> RE: 2.0.11.3 Open Beta Released!!! (4/16/2016 9:01:36 PM)

Got the file and see both issues in the save. Elevating the issues to Rob to look at. The movement plot thing is bizarre.




battlerbritain -> RE: 2.0.11.3 Open Beta Released!!! (4/16/2016 9:33:08 PM)

Great - glad you got it and you can see the problems.

Cheers, B




Rincovsk -> RE: 2.0.11.3 Open Beta Released!!! (4/16/2016 9:47:49 PM)

Capn, the sound thing and slow game effect dissapeared, might had being something with my PC. Reboot and problem solved. It is still a little bit slower for the counters movement, just slightly I noticed, nothing serious. ControlA still missing and I have also noticed the odd units movement back and forward for some as pointed out by battlerbritain. Playing Time to Dance with soviets.Thank you for your care and support. Best.




CapnDarwin -> RE: 2.0.11.3 Open Beta Released!!! (4/17/2016 1:14:48 AM)

The ctrl-A is fixed for the next beta update. The movement thing is new and strange, but we will figure it out.




CapnDarwin -> RE: 2.0.11.3 Open Beta Released!!! (4/17/2016 11:33:13 PM)

Rob took down the movement pathing bug that was causing some units to dance back and forth in certain pathing situations and he also fixed the upper right info panel to show longer names better. Next up, the flood of HQ located messages in a turn. Hopefully we can turn out a 11.4 during the week to cover these latest items and some map FP9 fixes we ran across this weekend.

More info later. Need to eat and then update the website this evening. No rest for the wicked or game designers. Not sure I like that correlation. [:D]




Stimpak -> RE: 2.0.11.3 Open Beta Released!!! (4/18/2016 12:33:52 AM)

Glad to see continued progress - shame I can't enjoy it in the same measure as before, with life events keeping me away [:(]
Still, I'll provide whatever feedback I can [;)]




CapnDarwin -> RE: 2.0.11.3 Open Beta Released!!! (4/18/2016 1:13:58 AM)

Stimpak, you have to deal with real life first. Trust us, we all get that. We will be here when things calm down. Good luck.




battlerbritain -> RE: 2.0.11.3 Open Beta Released!!! (4/18/2016 1:57:49 PM)

One good thing I noticed in 2.0.11.3 was that I saw my first NATO unit ever actually turn and run.

A Belgique JPk reduced to 1 vehicle he turned and ran for about 30 hexes before stopping.

A bit far perhaps but nice to see that happening.

It also took the unit ages to recover.




cbelva -> RE: 2.0.11.3 Open Beta Released!!! (4/18/2016 2:09:49 PM)

I have not seen a unit turn and run 30 hexes. Usually they will suspend an attack and go into screen mode or back up a couple of hexes. Nothing excessive.

Do you have a saved game file of the unit backing up 30 hexes? I would like to look at it.




CapnDarwin -> RE: 2.0.11.3 Open Beta Released!!! (4/18/2016 2:53:21 PM)

My guess is a morale collapse and an attempt to get back to its HQ to recover. Still should be looked at.




battlerbritain -> RE: 2.0.11.3 Open Beta Released!!! (4/18/2016 3:00:08 PM)

No, don't have a game save with it in I don't think.

I thought it was quite good though [:)]

If I see something similar I'll Save it and ping you a copy.

One other feature request:
Allow the User to Pause the game and exit, otherwise the user has to wait until the next Orders phase in order to exit the game.




CapnDarwin -> RE: 2.0.11.3 Open Beta Released!!! (4/18/2016 4:37:10 PM)

Pause, save and exit? That will have to wait for Southern Storm. Assuming we can make it work for all gaming cases.




cbelva -> RE: 2.0.11.3 Open Beta Released!!! (4/18/2016 5:37:43 PM)

Hit escape and it will allow pause allowing you to continue or to end the turn at that moment. You can then save or just exit.

I am withdrawing the above. It was pointed out to me that was a feature in debug mode only.




harry_vdk -> RE: 2.0.11.3 Open Beta Released!!! (4/18/2016 8:46:26 PM)

The is a issue with the bottomline when the game is running.

If I change the area at the bottom of the screen (after the start of the scenario) the tactical ops center/subunits part of the screen collapse but not the divider. This block this part of the screen.

[image]local://upfiles/48993/64DF755CBBF3479E991D6F7635DC99E3.jpg[/image]




CapnDarwin -> RE: 2.0.11.3 Open Beta Released!!! (4/19/2016 1:34:44 AM)

Thanks for the report Harry. Rob will look into it. We are hoping to get an 11.4 Beta out with these fixes later this week.




harry_vdk -> RE: 2.0.11.3 Open Beta Released!!! (4/22/2016 9:43:58 PM)

Perhaps I am doing something odd and unexpected but I try FPG_A3_A Few Good Choppers_NS as hotseat, just becose I am curios how the choppers react when the soviet have different orders.

The soviets dont cross bridges and stay within the corner. Only some recon and the HQ react as expected.


[image]local://upfiles/48993/7D4D89F6DAD74630B9A607DEF4C13769.jpg[/image]




JohnOsb -> RE: 2.0.11.3 Open Beta Released!!! (4/22/2016 9:44:09 PM)

Capn Darwin,

I seem to be having problems with the Editor. When I select Load Scenario File, "HL_AS 3rd Herd", I get these errors, Could not find supporting data for "American (1979-1989). The xls file containing it may be missing or modified without authorization. The forces page for this side is disabled. It happens the same thing for the Soviet file.

The scenario loads but the Set Key Parameters, Player 1 and Player 2 is grayed out. Has anybody else have this problem or is it just me?




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