Ship not dispensing sonobuoys (Full Version)

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Skjold -> Ship not dispensing sonobuoys (5/8/2016 3:57:23 PM)

Description
The Sonobouy Vessel B01 Ejdern (#1974 & #2933) do not wanna drop their sonobouys, this includes doing it manually via the ASW specific action menu.

Version
Comand v1.11 RC 22 - Build 823

If at all possible, would be great to have this fixed before 1.11 release due to a mission thats good to go short of these ships working.




ComDev -> RE: B01 Ejdern Bug (5/8/2016 4:05:32 PM)

Yeah there are currently no logics for laying sonobuoys from ships.... have to add that to my to-do list [8D]




Skjold -> RE: B01 Ejdern Bug (5/8/2016 4:09:24 PM)


quote:

ORIGINAL: emsoy

Yeah there are currently no logics for laying sonobuoys from ships.... have to add that to my to-do list [8D]


Oh ok, that explains it. I will try to work around it and use something else then, since its not a simple fix i really don't see it as high priority (how many ships actually drop sonarbouys?)

Thanks.




ComDev -> RE: B01 Ejdern Bug (5/8/2016 6:15:37 PM)

Think only the Swedes do this [8D]

Have you tried using Lua?




Rory Noonan -> RE: B01 Ejdern Bug (5/9/2016 9:59:14 AM)

I know the Royl Australian Navy occasionally dropped sonobouys from the Adelaide class FFGs during training exercises. Not sure if it would be done operationally but the capability is there.




ComDev -> RE: B01 Ejdern Bug (5/9/2016 3:24:46 PM)

Okay noted, thanks [8D]




mahuja -> RE: B01 Ejdern Bug (5/10/2016 9:13:05 PM)

In Dangerous Waters, that sonalysts game, the player controlled perry could drop them, where I remember an explanation given that this is really just a matter of picking one out of storage and tossing it overboard. (Presumably in a manner that doesn't get it tangled in the screws/propellers...)

Three reasons to use them (in DW):
- One of the buoys let you learn the Sound Velocity Profile.
- You need to go faster than the max speed at which your sonars are useful, for example evading a torpedo, or flank transits.
- Multivector active sonar - a close sub can only point his nose at either you or the buoy. (Unless he's directly front or back.)
But their duration generally left them underwhelming compared to regular sensors.

The latter two would presumably apply in cmano as well. But all I know about this practice in real mil, comes from this thread.




ComDev -> RE: B01 Ejdern Bug (5/11/2016 5:16:48 AM)

Interesting, thanks! [8D]




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