mahuja -> RE: B01 Ejdern Bug (5/10/2016 9:13:05 PM)
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In Dangerous Waters, that sonalysts game, the player controlled perry could drop them, where I remember an explanation given that this is really just a matter of picking one out of storage and tossing it overboard. (Presumably in a manner that doesn't get it tangled in the screws/propellers...) Three reasons to use them (in DW): - One of the buoys let you learn the Sound Velocity Profile. - You need to go faster than the max speed at which your sonars are useful, for example evading a torpedo, or flank transits. - Multivector active sonar - a close sub can only point his nose at either you or the buoy. (Unless he's directly front or back.) But their duration generally left them underwhelming compared to regular sensors. The latter two would presumably apply in cmano as well. But all I know about this practice in real mil, comes from this thread.
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