Revthought -> RE: Pilot slots (4/15/2017 11:08:28 PM)
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ORIGINAL: PaxMondo quote:
ORIGINAL: Revthought Why is the amount permanently set to 70k? This actually seems like a pretty straight forward change to the database calls. You have to remember how old this code is ... it already has enough memory leaks ... michael and others were very concerned with moves that were done, but they were necessary as games were getting stuck pretty regularly. So it isn't necessarily "permanently" set to 70k, but there is concern that adding significantly to this number may cause memory allocation issues? I realize this may be beyond the ability given to modders; however, if this were a piece of software I was managing this is what I'd tell my team: I get the age of the code and potential limitations, but keep in mind as long as there aren't broader OS or Direct X compatibility issues, computers are significantly better than they were when this launched. Given this make the changes, and we will test this see if your concern is warranted, unless making the change isn't worth the investment of time. And in this case, it's should be a pretty simple change.
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