paradigmblue -> RE: First 3 turns as Japanes plaer (7/30/2016 6:53:48 PM)
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All right - all this has highlighted to me how important that tracker is to have if I'm going to be fiddling with resources. Unfortunately, I have never been able to get tracker to work. I'm out of my depth, and it pains me to see games of Focus Pacific, which people are investing their time into, being ruined because I don't have the tools to make informed decisions about the Japanese economy. I need help to make this work. I'm hoping that I can get 2-3 volunteers that are familiar with playing Japan to act as the Japanese economic team to create a balanced Japanese economy, with these goals in mind: - Japan's overall economy should be much stronger than in stock - Japan should have the ability to expand aircraft production to much higher levels than in stock. The fact that this will make Japan even hungrier for resources should be taken into account. - Japan should have the ability to expand supply generation to much higher levels than in stock. The fact that this will make Japan even hungrier for resources should be taken into account. - The Home Islands + Hokkaido should not be self sufficient, but more resources and oil should be available in the Japanese sphere of influence, available to be shipped in. - The Japanese player should have enough HI and resources for a 1-2 month buffer while they get their supply convoys sorted. - The Japanese player should have a compelling reason to go after resources and oil in either the DEI or the Soviet Union - Overall, the Japanese player should be able to support their expanded OOB, their expanded production and their expanded fuel use in Focus Pacific. However, they should also have to accept risk in doing so, in the form of either supply convoys from existing territories or conquering new supply and oil sources.
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