ashkpa -> RE: Pat vs Ronnie GW AAR (8/22/2016 5:50:31 AM)
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Rnd 3 was harder for me to run for you, but I did my best. Based on your instructions, I got the impression you want to keep some presence in the zone, so I made decision to optimize keeping somebody in the zone (it worked). Searches, both rolled 3, resulting in a naval air and 3 sp for the axis. both planes (NAV and fighter with Nav factor) fly has bombers (2 AA vs planes is ne) Axis apply first D vs CA which it saves, so it is aborted. Here is my logic for the second D on the CP. If I applied the D on the battleship and it is damaged it will leave the zone at the end of the turn and if it saves it is aborted. In both cases it is gone and the last A will abort the CP, leaving the zone vacant. Applying the D on the CP gives the BB a chance to save the A and stay in the zone, which it did. Hope this fits with your intent. [image]local://upfiles/47448/F67FC0C20CD8427CACD060E1223DD909.jpg[/image]
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