Marshal Villars -> RE: Wars of Succession first screenshots! (9/1/2016 4:48:57 PM)
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Great looking game! It's about time. And I am sure that this game cannot find a better home than AGEOD. There is simply no one who will do it better. I can tell you now that, looking at the map, it is missing many, many major fortresses, making it appear that many of these "provinces" (areas for movement in the AGEOD system) had no serious defenses in them at all -- when that was definitely not the case. This would lead to "blitz" war when it just wasn't possible in this region, unless you "nerfed" other aspects of warfare to compensate for this. Something I am sure that your players don't want to have happen. Please see my comment in your other thread about the problem with "Superstar Fortresses". Here is my map of the region for a game system which had larger "spaces" for units to be in. Because of that, those fortresses with lines under the numbers represent TWO or even THREE major and minor fortresses. I have a map of all of Europe with this much detail. I have a complete database for the fortresses, so that a game with a more detailed display can show them all. After a cursory look, I can see that on the WOS map, many fortresses are missing along the Rhine, Danube, and Po river valleys and other parts of Northern Italy as well as the Spanish side of the Pyrennes. Bavaria, Southwestern Germany, Switzerland, Austria, and Italy look completely and a-historically open to invasion. Which means that I am sure that Spain and Portugal will be horribly under fortified as well (because those were especially hard to find in my research -- and there is always a serious "Superstar Fortress" effect that I discussed in my other post in this WOS forum I have noticed in these regions). Again, these were real barriers to warfare. And IF one leaves them out, one will have to fudge on other aspects of campaigning to slow armies down to their historical rates. If there is a space with a fortress, it should be represented. Now, it may be easy to take, or fall quickly because you just won a major battle in the area (happened a lot), or may not have a serious garrison. Or you can mask them (needs about 10,000 men). But they SHOULD be in the game. The reason I have only shared a small portion of my map here is because I am not sharing my hundreds of hours of research here. I can tell you that I have never seen a 1700s game come even close to an accurate representation of the fortress density of Europe. And THAT is a serious problem -- again, unless you want to fudge other aspects of warfare to slow things down. But who wants that? [image]local://upfiles/32635/55F00622938B4F6B81F86FD3181F89FF.jpg[/image]
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