RE: Distant Worlds 2 News? (Full Version)

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Demonius -> RE: Distant Worlds 2 News? (10/30/2019 6:53:54 PM)

Erik and Data, at the Matrixgames Forums.




StarLab -> RE: Distant Worlds 2 News? (10/31/2019 12:00:13 AM)

Seeing Erik and Data in the same forum page - just like old times. (#Nostalgia) [:D]




Cauldyth -> RE: Distant Worlds 2 News? (10/31/2019 1:30:07 AM)

Hmm, is that a hint that The Great Unveiling is not so far off now? [&o]




Retreat1970 -> RE: Distant Worlds 2 News? (10/31/2019 2:52:44 AM)

Don't get your hopes up yet my friends. We have no idea what the game is. It could be very different than DW:U.




Erik Rutins -> RE: Distant Worlds 2 News? (11/2/2019 2:16:01 PM)

....


[image]local://upfiles/9/0C5FA488D4554F21877776656C850B46.png[/image]




Retreat1970 -> RE: Distant Worlds 2 News? (11/2/2019 3:48:01 PM)

Says the man who hasn't said anything. DW2 could be Hello Kitty in space for all we know.




Bleek -> RE: Distant Worlds 2 News? (11/2/2019 7:48:07 PM)

Stop teasing.

As a date once said, "my loins ache for some good news."

[:D]




rjord2021 -> Distant Worlds 2 News? (11/3/2019 12:35:38 AM)

Considering that Distant Worlds #1 came out 9 years ago and is still better than another game that was updated just last week, keep in mind that the developer of Distant Worlds #2 has to try and beat a game that is still popular and being played 9 years later.





Bleek -> RE: Distant Worlds 2 News? (11/3/2019 9:08:27 AM)


quote:

ORIGINAL: rjord1

Considering that Distant Worlds #1 came out 9 years ago and is still better than another game that was updated just last week, keep in mind that the developer of Distant Worlds #2 has to try and beat a game that is still popular and being played 9 years later.




Honestly, I'd be happy with DW:U on a modern engine and UI.

Anything that gets improved is a bonus.

[:)]

*and by modern, I don't necessarily mean 3D. Because 2D art can be beautiful, especially in a strategic game.




Darknote -> RE: Distant Worlds 2 News? (11/3/2019 1:46:47 PM)


quote:

ORIGINAL: Bleek

Honestly, I'd be happy with DW:U on a modern engine and UI.

Anything that gets improved is a bonus.

[:)]

*and by modern, I don't necessarily mean 3D. Because 2D art can be beautiful, especially in a strategic game.


I'd be happy with a game like that as well. Maybe a bit more fleshed out diplomacy, and perhaps a few more starting options and maybe even a game-mode without shields and..... Ok I'm going to stop :D




rjord2021 -> RE: Distant Worlds 2 News? (11/3/2019 5:45:25 PM)

One thing I really hope is in DW2 is the ability to create the map but then have the ability to change the mod using that map after so you can or change races or graphics etc.

In DW1 once you create the map you can't edit anything... which is a limitation.




Erik Rutins -> RE: Distant Worlds 2 News? (11/4/2019 5:29:28 PM)

Ok, I can't say much yet but let me say this. Elliot and I took the benefit of our experience with DW1 started over with an entirely new engine with DW2 to build a better Distant Worlds, not some completely different game. The original Distant Worlds, which was in many ways less ambitious, still took more than five years of development, design, art and testing to create. Our ultimate goal is to deliver a better and bigger Distant Worlds for everyone. I can't speak about timelines or schedules unfortunately, but I will pull back the curtain as soon as I can.

Regards,

- Erik




Kull -> RE: Distant Worlds 2 News? (11/4/2019 5:33:45 PM)


quote:

ORIGINAL: Erik Rutins

Elliot and I took the benefit of our experience with DW1 started over with an entirely new engine with DW2 to build a better Distant Worlds, not some completely different game.


Excellent!! [sm=00000436.gif]




Bleek -> RE: Distant Worlds 2 News? (11/4/2019 6:24:01 PM)


quote:

ORIGINAL: Erik Rutins

Ok, I can't say much yet but let me say this. Elliot and I took the benefit of our experience with DW1 started over with an entirely new engine with DW2 to build a better Distant Worlds, not some completely different game. The original Distant Worlds, which was in many ways less ambitious, still took more than five years of development, design, art and testing to create. Our ultimate goal is to deliver a better and bigger Distant Worlds for everyone. I can't speak about timelines or schedules unfortunately, but I will pull back the curtain as soon as I can.

Regards,

- Erik



Oh you are such a tease Erik! [:D]

Any chance of a paid alpha or early access? I'd be happy to pay to help test under NDA. That's how much faith I (and I'm sure many others) have in the original and what you will undoubtedly do with 2.




Retreat1970 -> RE: Distant Worlds 2 News? (11/4/2019 8:36:14 PM)

We are all passionate about your games but we need something to buzz about.




Webbco -> RE: Distant Worlds 2 News? (11/4/2019 9:28:48 PM)

Yep, please give us something to talk about while we wait for another 1/2 decade...




rjord2021 -> RE: Distant Worlds 2 News? (11/5/2019 12:05:57 AM)

It was great news from Erik about DW2. A new engine sounds like DW2 is going to be huge.

Keep in mind that this is not updating what was there in DW1. A new engine means a new rewrite which will take time. U til then I am happy to keep on with what I am doing with DW1.





USSAmerica -> RE: Distant Worlds 2 News? (11/5/2019 3:41:20 PM)


quote:

ORIGINAL: Erik Rutins

Ok, I can't say much yet but let me say this. Elliot and I took the benefit of our experience with DW1 started over with an entirely new engine with DW2 to build a better Distant Worlds, not some completely different game. The original Distant Worlds, which was in many ways less ambitious, still took more than five years of development, design, art and testing to create. Our ultimate goal is to deliver a better and bigger Distant Worlds for everyone. I can't speak about timelines or schedules unfortunately, but I will pull back the curtain as soon as I can.

Regards,

- Erik



This is fantastic news, Erik! Plenty to get me buzzing and keep me buzzing for a while! [sm=00000436.gif]




Bleek -> RE: Distant Worlds 2 News? (11/5/2019 6:17:38 PM)


quote:

ORIGINAL: USSAmerica


quote:

ORIGINAL: Erik Rutins

Ok, I can't say much yet but let me say this. Elliot and I took the benefit of our experience with DW1 started over with an entirely new engine with DW2 to build a better Distant Worlds, not some completely different game. The original Distant Worlds, which was in many ways less ambitious, still took more than five years of development, design, art and testing to create. Our ultimate goal is to deliver a better and bigger Distant Worlds for everyone. I can't speak about timelines or schedules unfortunately, but I will pull back the curtain as soon as I can.

Regards,

- Erik



This is fantastic news, Erik! Plenty to get me buzzing and keep me buzzing for a while! [sm=00000436.gif]


Don't say that, tell him you need more. MORE! [:D]




Webbco -> RE: Distant Worlds 2 News? (11/5/2019 10:54:04 PM)

[/quote]

This is fantastic news, Erik! Plenty to get me buzzing and keep me buzzing for a while! [sm=00000436.gif]
[/quote]

I ask this with respect but purely out of interest, what is the "plenty" that will keep you buzzing for a while? I'm not sure there is anything in Erik's comment that was not already known or presumed about DW2...




RFalvo69 -> RE: Distant Worlds 2 News? (11/5/2019 11:30:12 PM)


quote:

ORIGINAL: OJsDad

Good thing Stellaris is a great game.


Well... [8|]




Retreat1970 -> RE: Distant Worlds 2 News? (11/6/2019 1:47:11 AM)

Stellaris is a great game. To him. To me. But it's all relative I suppose.

quote:

what is the "plenty" that will keep you buzzing for a while?


I've lost interest in DWU awhile ago and sadly I've lost interest in DW2 as well.

I come here and lurk but it's a desert.




Osito -> RE: Distant Worlds 2 News? (11/6/2019 10:38:12 AM)


quote:

ORIGINAL: Retreat1970

Stellaris is a great game. To him. To me. But it's all relative I suppose.

quote:

what is the "plenty" that will keep you buzzing for a while?


I've lost interest in DWU awhile ago and sadly I've lost interest in DW2 as well.

I come here and lurk but it's a desert.


While I agree that Stellaris is a great game, I lost interest in it a while back (around 2.0, to be precise).

With DWU, on the other hand, I have retained an interest in it, although I stopped playing it after I could no longer make it run on my computer, but I retain a strong interest in DW2.




Bleek -> RE: Distant Worlds 2 News? (11/6/2019 11:51:44 AM)

Stellaris is a good game, I think the "Federations" DLC has a chance to make it great.

But DW:U still feels superior, more detailed and wars are so much more tactical (enjoyable). I think the way DW handles resources has a lot to do with this.

In DW you genuinely fight over resources and to control important areas of the galaxy. There's a reason for aggression or defence.

Stellaris feels more like, well... I need to expand because that's the game. So you end up painting the map. Also the move to hyperlanes only really hurt the experience for me.

You don't have to paint the map to succeed in DW, and I really like that.




USSAmerica -> RE: Distant Worlds 2 News? (11/6/2019 6:56:40 PM)





This is fantastic news, Erik! Plenty to get me buzzing and keep me buzzing for a while! [sm=00000436.gif]

quote:

ORIGINAL: Webbco
I ask this with respect but purely out of interest, what is the "plenty" that will keep you buzzing for a while? I'm not sure there is anything in Erik's comment that was not already known or presumed about DW2...


For me, the "plenty" is the news that they are not trying to create a different game and call it DW2. They are rebuilding DW from the ground up. DW is already a great game and in my mind all it is lacking is better performance and better UI. These are things that usually don't happen with a second version of a game, as it's a completely new engine to run the game. I didn't want a DW2 that is "more like this game" or "more like that game". I wanted my DW, just updated, and I'm actually getting my DW, completely rebuilt. I'm very excited to hear that this is the path Elliot and Erik are taking. [8D]




btd64 -> RE: Distant Worlds 2 News? (11/6/2019 7:00:47 PM)


quote:

ORIGINAL: USSAmerica





This is fantastic news, Erik! Plenty to get me buzzing and keep me buzzing for a while! [sm=00000436.gif]

quote:

ORIGINAL: Webbco
I ask this with respect but purely out of interest, what is the "plenty" that will keep you buzzing for a while? I'm not sure there is anything in Erik's comment that was not already known or presumed about DW2...


For me, the "plenty" is the news that they are not trying to create a different game and call it DW2. They are rebuilding DW from the ground up. DW is already a great game and in my mind all it is lacking is better performance and better UI. These are things that usually don't happen with a second version of a game, as it's a completely new engine to run the game. I didn't want a DW2 that is "more like this game" or "more like that game". I wanted my DW, just updated, and I'm actually getting my DW, completely rebuilt. I'm very excited to hear that this is the path Elliot and Erik are taking. [8D]


Plus ONE....GP




Retreat1970 -> RE: Distant Worlds 2 News? (11/6/2019 7:24:59 PM)

Stellaris is great. DWU is great. Tic Tac Toe is great.

But this thread is about DW2 news.

...and we're starving.

I petition to end this thread and let the developers open one when there's something.




Jorgen_CAB -> RE: Distant Worlds 2 News? (11/6/2019 7:32:59 PM)

quote:

ORIGINAL: Bleek

Stellaris is a good game, I think the "Federations" DLC has a chance to make it great.

But DW:U still feels superior, more detailed and wars are so much more tactical (enjoyable). I think the way DW handles resources has a lot to do with this.

In DW you genuinely fight over resources and to control important areas of the galaxy. There's a reason for aggression or defence.

Stellaris feels more like, well... I need to expand because that's the game. So you end up painting the map. Also the move to hyperlanes only really hurt the experience for me.

You don't have to paint the map to succeed in DW, and I really like that.


I have tried to like Stellaris but I just can't enjoy that game. It is to frustrating on fighting the minutia of micromanagement with little to no real decision making. The problem is the all to abstracted economy in that game. The AI in war is also allot less capable in my opinion which is a big Achilles heal for me personally.

I just keep coming back to Distant Worlds over and over and in my opinion are the best 4x sci-fi game together with Aurora 4x which also is great in its own right, but this is more of a role-playing game.

If DW2 is basically the same game as Distant Worlds Universe with some upgraded graphics engine and streamlined UI but the same complexity I would buy it instantly. Not to mention what 64bit system can do with how big the Universe can get... :=)




rjord2021 -> RE: Distant Worlds 2 News? (11/6/2019 8:06:09 PM)


quote:

ORIGINAL: Retreat1970

Stellaris is great. DWU is great. Tic Tac Toe is great.

But this thread is about DW2 news.

...and we're starving.

I petition to end this thread and let the developers open one when there's something.



We need to keep this thread open or someone else will open a new thread in a month's time asking if there is any news. It is better to keep this one open so Erik only needs to update one thread with the news updates.

Erik mentioned it took more than five years of development, design, art, and testing to create DW1...... we don't know when they started work on DW2 but they are at least 4 and a half years into it assuming it takes 5 years. It could be more...it could be less but Erik assured us the curtain will be lifted as soon as it can be.





Siddham -> RE: Distant Worlds 2 News? (11/9/2019 10:00:00 PM)


quote:

ORIGINAL: Erik Rutins

Ok, I can't say much yet but let me say this. Elliot and I took the benefit of our experience with DW1 started over with an entirely new engine with DW2 to build a better Distant Worlds, not some completely different game. The original Distant Worlds, which was in many ways less ambitious, still took more than five years of development, design, art and testing to create. Our ultimate goal is to deliver a better and bigger Distant Worlds for everyone. I can't speak about timelines or schedules unfortunately, but I will pull back the curtain as soon as I can.

Regards,

- Erik



[&o]

This is exactly what I was hoping to hear; they are not reinventing the wheel; they are improving it.





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