Lokasenna -> RE: How to handle the Sync problem (8/26/2016 4:01:25 AM)
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ORIGINAL: plund I am reading about the Sync problem reported by Emek. http://www.matrixgames.com/forums/tm.asp?m=4121538 How do most PBEM players deal with the problem? Will the problem work itself out if you continue to play or will there be two divergent versions of the same battle? (i.e. a carrier is sunk in one side but not the other.) It does not sound as though PBEM matches just end when the bug arises. am I wrong? Is there any absolute way to avoid the sync bug? If we play a battle but not use the PBEM mode, could we just turn off all the animations and then just rely on the text reports, enter orders for the different sides and save the file from different sides, run the turn, and then just send the file and text reports back and forth? We would not have the security of the password routine and would just trust each side not to peek. Is this arrangement feasible or even possible? No, there is no way to avoid it. It just happens. There's a simple process to handle it when it does happen, however - advance to the next turn. It shouldn't occur on the next turn. To that end, you will need to know how your replay was different from your opponent's. You can compare the combatreport.txt file, and the replay will be different starting at the point the combatreport.txt file your opponent has is different from what your combatreport.txt file says, or how your combatreport.txt file is different from the information contained in the turn file when you open up the in-game combat report for the previous day with the 'C' key. Once you've determined the "point of origin" for where the replays are different, just step through everything after that and see how different it is from what you saw, and adjust your actions accordingly. That's really all there is to it.
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