BBfanboy -> RE: Another starting (0) port issue? (11/3/2016 10:40:29 PM)
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quote:
ORIGINAL: Lokasenna Heh I actually had a thread on this a couple of years ago. Here: http://www.matrixgames.com/forums/tm.asp?m=3656049&mpage=1& With this linked answer from Alfred: quote:
ORIGINAL: Alfred Don Bowen posted on 15 April 2010 that when a zero shipyard size is nominated, a ship can be upgraded at a port where (port size cubed) is compared to (ship tonnage/100) In a subseqent post on 8 June 2010, he expanded on his April post that the ability to do the upgrade was determined by the total accumulated capacity of the port. The accumulated capacity took into account port size shipyards repair ships appropriate tenders naval support According to Don Bowen in his June post, the exact formula as to how each of these components contribute to the overall capacity will not be disclosed. The only hint given by him was that a size 5 port with an AR could upgrade ships of up to 18,800 tons. Alfred Awesome info - I always wondered how that went - really impressed at the thinking of the developers in coming up with these sorts of formulae. So by this formula and with no other inputs, a 2000 ton DD can upgrade at a level 3 port (2000/100 =20; Pt. 3 cubed = 27). Thanks for finding that thread again Lokasenna, and thanks to Alfred for researching for us. [sm=sign0031.gif]
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