topeverest -> RE: Turn 60 - August 6, 1942 (6/6/2017 10:38:12 PM)
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Thanks for the advice - I am far from an experienced WITE player. I like our suggestions and will try a flavor of them in the ensuing turns, which should come faster over theses next days. Thanks again, and please offer suggestions. quote:
ORIGINAL: EwaldvonKleist Regarding the Air war: If your opponent is using his fighter force really that much, you should be able to exploit this. Flying many escort missions=>German fighters have high % of damaged planes and miles flown in your turn. Now turn fighter intercept and ground support off to keep your forces fresh. Ground bombing can still be done as you can set up the missions manually which keeps losses down. The enemy fighters will appear in force on the sky to protect the bombers, but as none of your planes are in the air they will waste miles. At the end of your turn, you might have reached the point where enemy fighters don't fly anymore. Now its time to bomb airfields with 300%/300% settings for bombers/fighters. I like to use level bombers for airfield bombing as they have good range and are 100% expendable, a 1:4 loss ratio is already a win. In my game I get up to 20 fighter kills per bombing run on this way (in 1941 though). The German chocking point are always fighters as production is not that high. You can't bomb the German airforce into submission but force it to focus on a narrow front, force it to use flak on airbases and not in units and you reduce the bomber missions it can protect which already is a victory for you. In addition you have a chance to delay the upgrade to better planes because of losses inflicted. Sorry for the interuption in case you already know/do this... Good AAR and Maps!
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