sillyflower -> RE: Turn 6 Summary (12/11/2016 4:43:19 PM)
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ORIGINAL: topeverest Russians launch counterattack on the northern pincer and take back no hexes but grind Germany and its morale. The southern pincer stalls. Russia pulls back enough to avoid encirclement Russia launches a withering counterattack with ground and air forces on those exposed units. While none of the hexes were taken, morale and attrition damage was severe in the German army. Further south at Kirovograd, the enemy left an exposed armor division, which was easily turned back. Further counterattacks failed to tae any more hexes, but again, the large units in the German stores suffered severe morale loss and attrition. Failed attacks impact negatively on attacker in every respect, not the defender. See my AAR vs Brian G. His many failed attacks vs 12 Panzer xx N of Moscow in the blizzard meant that it ended the blizzard with morale and experience both at 99%. Try to avoid doing attacks you are unlikely to win, unless the hex is really important. Failure leaves it much easier for G to walk all over them in his next turn as they will have had losses and added a lot of fatigue. You can see this v. clearly if you mouse over and look at the DVs before and after the failed attack. The same AAR in the first summer shows what can happen to an over-attacking soviet. If your opponent is not very aggressive, just pick on likely wins, like the exposed pz xx you retreated, and the higher DVs you will have when its his turn will slow him psychologically as well as physically. Getting the balance right between attacking/not attacking is one of the hardest things you have to master, so don't be passive either: just more selective. If he stops giving you decent targets, then that's a win for you as it means your opponent is being too cautious - or v. skilled in which case you are in trouble and certainly can't afford to be over-aggressive.
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