pgatcomb -> GUI suggestions (11/19/2016 12:50:37 PM)
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Hi- I think I spend more time in the scenario editor then I do actually playing the game and there are fed things that I would like to see if at all possible in CMANO: 1 When you set the orientation of a unit, could we get a box to enter the actual azimuth rather than fussing with the little diamond slider? Likewise, would it be at all possible to get a "wheel" that we can drag the angle to visually along with the little entry box? 2 When you add ammunition to magazines at airbases, would it be possible to get a button that adds a set number of loads for the aircraft already present at that airbase? For example I have a group of F105G wild weasels and I'd like the airbase to have enough for 3 strikes with shrike and standard missiles. I'd either have a button on the airplane loadout page (maybe in bright red with SCENEDIT next to it) that adds X loadouts to the base, or when I'm at the munitions page I could hit "add X loads of current loadouts to base magazine". 3 This is a "pie in the sky" sort of thought, but could it be possible that when you add aircraft to a base or ship that you can get a little "naming" helper. I use the FAQ's naming guidelines for specifying aircraft, but it would be great if I hit "Add aircraft with naming" button when I add aircraft and then it pops up a little window that says "Country" "Squadron type", and the other little details and when it adds the aircraft it automatically labels the aircraft correctly. 4 This may also be pie in the sky, but would it be possible to get a "facility" or "area" that designates an area as navigable by a boat? The primary reason for this would be river operations, but there are plenty of little lakes and the like that could be interesting for this usage. Thanks, I hope I put this in the right place. Keep up the great work guys and I can't wait to see where the game goes next.
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