johnvmcnichols1973 -> RE: Aviation Units and Hex Occupation (11/20/2016 1:24:04 PM)
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I'm sorry, but I still don't understand why in a strategic game where the hexes represent so much territory, why you would have Air units occupy the entire hex. There have been several occasions now where I have broken through the enemies lines, had an armored or mech unit encounter an aviation unit and take losses as if it encountered an infantry unit. The AI will then move the unit on the next turn. But also, I've seen valuable hex space, where a ground unit might want to retreat to, occupied by a bomber unit and the ground unit can't move there. Seems a bit odd. Here is the deal, this game has the potential for greatness with its playability for even casual fans. But what pushes me away is that it's too "unrealistic" with this air unit, he's hex space issue. It's prob too late to make any major changes. I was hoping for something not so like Panzer General. The air units should automatically roll to retreat or take damage then retreat, or be overrun and destroyed. This will keep the player or AI from keeping them too close to the front, and keep them from stopping. A major breakthrough by stopping a large armored unit in its tracks.
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