Bombur -> RE: New version of Bombur mod is out (11/7/2017 11:27:19 PM)
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I´m doing very few changes in this mod, due to work with GD1938v3, however, I would like to share some ideas on how to improve it. 1-Fortifications are very, very cheap, it´s easy to build fortifications in almost every hex, making the game a slugfest WWI style and denying the ability to maneuver. It´s more obvious in big scenarios built with this mod, like Deep battle 1938 How to fix? Increase both the cost and structural points of fortifications, we are talking about 50km og bunkers!!! 2-Both oil is too scarce, this is more evident in small scenarios, to some extent it will be fixed with the v134, which decreases fuel comsumption for most aircraft How to fix? Decreased costs for oil/raw again, now the default is 5, while it´s 5x more expensive to make synthetic oil. Maybe raw will be too cheap, but now players will spend lots of raw to build forfifications. Also considering to implement raw spending for the production of synthetic oil 3-More realistic mobilization logistics, with real weights. Trouble is that towed equipment actually weights less for transportation. An artillery tractor able to tow a 10 ton gun, won´t be able to carry 100 men. How to fix? Not sure, maybe the heavy guns will come with their own prime movers?
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