ChuckBerger -> RE: Some feedback after 100+ hours with DC1/DC2 and ATG (1/14/2017 1:12:42 AM)
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Hmmm, not sure I agree with you steelwarrior. I've never had this sort of problem, small units can usually be brushed aside with a single tank or PzGren unit, and feel a historical advance is possible against flawed Allied play (keeping in mind Allied play was very flawed in real life!). Against good Allied play, it's tough to win or keep to a historical schedule in Poland or France, but that's as it should be I think. With bonuses and leader cards properly used, blitzkrieg is definitely possible, even with bad dice. And bear in mind AP penalties can be reduced by eliminating other units bordering on the "penalty" hex. & The Allies don't have endless units, even if it feels that way sometimes. In DC3, blitz can feel very hard to achieve against solid double walled Soviet defences. But even here the focused effort of an entire Panzer Armee with full bonuses can achieve remarkable things.
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