100thMonkey -> Question about Generals (1/2/2017 6:00:22 PM)
|
Hi everybody, this is my first post. I've been playing DWU for a while (but not as much as I would like, because of time constraints). To sum up my impression of the game, I'll paraphrase Dickens: "It is the best of games, it is the worst of games!". There are many things that I LOVE about DW. Among those: - The immensity of the universe (even with small galaxies), and that the said universe is teeming with activity that dont depend on you (the private economy). - The fact that there are no predetermined routes between systems (contrary to many other space games), which make offense much more interesting, and defense much more challenging (as Martha would say: "a good thing"!). - That many things can be automated or controlled manually - The flexibility of the design module, which combined with the wast arrays of components if the tech trees, allow you to come up with designs very different from the default designs, in efficiency and even in function. - And many many more things. But there are also many things that I HATE about the game... or at least, that are IMMENSELY frustrating to me. For instance: - The interface. Not that it's not gorgeous (it isn't), but that it is inconsitent in many ways, that it often makes you jump through hoops to do what you want to do, and that information that should be available in-game isn't. From what I read, it is vastly improved compared to what it was in the initial DW release, but in my opinion, there's still a LOT of room for improvements. To avoid making this post ginormous, I won't elaborate here on all of those points, but I'll give one exemple of the interface inconsitencies (among so many): if you use more than one non-obsolete design for a specific subrole, and you want to retrofit a ship to one of those design, the Design and Ships screen allows you, when you press on the retrofit button, to chose the design to retrofit to; but if you do it from the selection panel, the retrofit button doesn't offer you a choice). - The messaging system. There are many problems with it, but the main one is that sometimes popups display one after another so quickly that you don't have the time to read them (each new one makes the preceeding one disappear). It becomes so easy to miss important messages, especially in the middle of a war. - So much information about the game is missing from the documentation and the Galactopedia. And it's hard to know which of the infos that are there you can trust, since some of it is out of date (both in the doc and in the Galactopedia). Which brings me to today's question: when and to what does the effects of Generals applies to? For instance, if a general makes troops stronger, is it that the troops recruited on the planet where he is are going to be stronger? Or are the troops stronger when they fight in the presence of that general? Or both? And does that General has any effect on the troops while on a troop carrier (making the troops stronger in some ways by its mere presence... like by boosting their morale or something along those lines)? Thanks in advance for your help.
|
|
|
|