PaxMondo -> RE: Climb Mt. Niitaka - Xargun vs MrKane (2/18/2017 12:08:37 PM)
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ORIGINAL: Xargun OK here is my aircraft plans.. Please pick apart if you see something I'm missing... Standard build plan. Nothing to comment on. What is your R&D plan? Fighters break down into offensive v defensive based upon RANGE. For both IJA/IJN you should be identifying each one, so at any given point in time you have 4 fighter models. Now, you should research based upon priorities to support your overall strategic plan. Ex: "my overall plan is to have the initiative until 4/44. During this time, I will be pushing the allies into fights of my choosing in order to destroy their units and take as much supply/oil/fuel as I can. After 4/44, I will switch to an elastic defense focused on preservation of my units and strengthening of my MLR's by controlled contraction of my forward lines. Spoiler bases will be established at Singers, Truk, Soerbaya, and HK." Now, given the above, an RnD scheme for IJN fighters to support the above might be (I'm using Scen 1 data here as I don't have your mod loaded): Best offensive IJN fighter models: A6M3a (range=12/15) N1K1-J (9/12) Best Defensive Models: A6M8 (350/2880) A7M2 (392/3220) J2M5 (382/3110) J7W1 (466/2250) After careful study of dates of arrival, armament, and how many R&D factories I want to commit to IJN vs IJA, I decide the following (PDU ON, REALISTIC RND OFF) (This isn't exactly how I would build these out, but this is how I would allocate factories): 6 A6M2 6x30 A6M3a 9*30 N1K1-J 6*30 A7M2 (this goes to 12*30 once the A6M2 is done building) I'm committing a total of 27 factories to IJN fighters initially. with this build, I expect to have the following arrival dates: A6M3a ~9/42 N1K1-J ~4/43 A7M2 ~6/44 (wide range here to due to probabilities, could be as late as 9/44 or as early as 3/44) These aren't the only IJN fighters i would build, for example note that my preferred defensive fighter isn't ready when I switch initiative. Obviously , I will be already building defensive fighters for CAP. I might be using Tojo as my CAP fighter until SAM OR I might choose to build Jack as my CAP fighter. CAP doesn't have to match against a bomber, so I don't need both an IJN and IJA CAP until I switch initiative. So, up until 4/44 in my plan above, I could get by with only ONE CAP model between IJN and IJA ... not surprisingly I generally use an IJN model because the best bombers are IJA (Helen is 25% better than Nettie on bomb load and armored). All things to think through ... now do the same with IJA and then merge the two and you have a final R&D plan. All the games I have started through the years, I have never had the same build plan. Similarities? Sure. But there are so many choices and trade-offs. And it isn't that there is a wrong or right, but rather that you have a plan and use it to maximize your economy. Historically, the IJ did a piss poor job of that ... they built almost willy-nilly ... not very efficient ...
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