RE: Vehicle Production (Full Version)

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Xargun -> RE: Vehicle Production (8/22/2017 5:55:05 PM)


quote:

ORIGINAL: BBfanboy

How about posting an update on the turns that your have not had time to post about before? It will make you feel like something is happening and it is a great way to review moves and results before your next operations.


Working on that right now.. Will post when I get home from work.




Xargun -> UPDATE: Feb 8th, 1943 (8/22/2017 11:54:06 PM)

Well its been a while since I last posted - 2 months and basically 2 months have passed in game. It is Feb 8th, 1943 now and the turns are either slow or exciting...

Burma:

[image]local://upfiles/10982/80AF09289F34405CA63B45E761CDDF8E.jpg[/image]

MrKane is moving in the open now heading for Shwebo. I have been trying to bomb the stack of troops but between the weather and 4E bomber closing airfields its not easy to find somewhere to base my Helens out of. He has caught them twice on the ground, decimating them both times (although once they were only Sallies).

Defenders at Shwebo are 3 Inf Divs behind lvl 4 forts with 5 AA units. They have not been heavily bombed recently so are in good shape. I'm not sure if I will hold here or resist and then fall back to Manadalay behind the river - where I'm building more defenses. It will depend on what his incoming force actually is. He has a habit of splitting all of his units up into their component pieces to make the unit count higher than it actually is, so we will see. My guess is 2-3 divisions with heavy artillery and possible a Tank Division if he has one in theater.

Shwebo Prong: 24 allied units: 62,940 men, 723 guns and 1660 AFVs

He has 2 Inf Divisions at Lashio (been there several weeks now) along with a couple Arty units doing a daily bombardment. My troops opposing him take little to no loses and inflict a few to him each turn. I think the force here may just be a holding force to tie down my men while he moves in the open.

South and East of Lashio are small 1 unit allied forces - with the one to the SE recently mauled by a Guards Tank Division. It was 2 hexes to the west holding the fork in the trail so I pushed him off.

Weather has been a real pain for me here limiting my strikes, while seemingly not doing anything to diminish his attacks. I think he recently either pulled fighter units out or had to withdraw them, as a lot of P-40s haven't been seen for a while -- at least 5 groups (roughly 125 - 200 fighters).

In the air I am finally beginning to have some successes, as long as I can keep away from those damn P-38s. Although the P-38s have not run into any of my A6M5c zeros yet - so I'm not sure if they will be an improvement or not.

Magwe has been bombed several times, but only he air fields. He hasn't made any effort to hit the oil there - not any air raids on Rangoon yet.




Xargun -> RE: UPDATE: Feb 8th, 1943 (8/23/2017 12:07:58 AM)

China:

[image]local://upfiles/10982/AF06AE1E98D241308CB9F1EFF1FB0582.jpg[/image]

Not much has changed in China since my last update. I am moving units into Kweilin and have a stack of Artillery along the road doing daily bombardments of 5 Chinese corps plus friends. Soon I will make a push and hopefully they will fall back. Daily strikes have been doing 200-500 losses.




Xargun -> RE: UPDATE: Feb 8th, 1943 (8/23/2017 12:09:49 AM)

SW Pacific:

[image]local://upfiles/10982/34BE6B61E7EF4A6A8AEF15DD546B5A34.jpg[/image]


The fighting in the SouthWest Pacific has been mostly one sided. MrKane was completely prepared for the attacks while I was just arriving in theater. He has taken all the Solomons except for Buin where I hold it simply because he hasn't invaded yet. Remnants of several units hold the base - too large to airlift out and I'm not risking any ships into the area prowling with SBDs.

Lae just fell last turn and about 1/4 of a Division is there - the rest was airlifted out over the past few weeks.

I am reinforcing along the coast and holding Hollandia in force at the moment.

Rabaul is still mine and its runways are finally repaired enough to move fighters in and out for CAP traps - which have been working decently. A lot of the allied air activity here is without fighter escort due to range, but even so I have trouble bringing down the 2E and 4E beasts. I need bigger guns...

Manus is my new theater HQ with fighters and transports operating out of its airfields. From Manus I can use extended fuel tanks to place LR CAP over Rabaul, Kavieng or formerly Lae. From Manus I move bits and pieces of units northward to secondary positions.

I've been using barges with a PB in the TF for enroute refueling to extend the ranges of the Barges. This has been working nicely for me as I have only lost a few barges to an ill timed allied bombardment of Rabaul - catching some barges there.




Xargun -> RE: UPDATE: Feb 8th, 1943 (8/23/2017 12:20:20 AM)

Gilbert Islands:

[image]local://upfiles/10982/0662D426AAE44DDEBE0E62198A29807D.jpg[/image]

Tarawa fell to the US 7-10 days ago in a massive invasion force that overwhelmed the Naval Guard unit there. I never planned on holding Tarawa so its loss means very little to me. US CVs were spotted guarding the invasion, but played no role in it. I assume he was prepped for my CVs to make an appearance and was waiting for that -- sorry to disappoint him. Tarawa is not worth losing CVs over.

Once he took the island the CVs retired opening up my ability to strike at his forces. He only has 7 aux planes there so I'm assuming they are PBYs or other patrol ships. I tried to sneak in a combat TF of Cruisers and DDs from Truk, but he spotted them 1 turn out and the horde of transports there after the invasion fled. I was only able to catch his screening TF of PTs which I wiped out without any losses. A total of 11 PTs were sunk with no damage to my ships.

Every turn my Netties fly from Roi-Namur on Naval Strikes in the morning and Port Strikes in the afternoon. So I will either hit ships there or hit the damaged ships hiding in the port. So far I have hit a dozen xAP transports there with torpedoes and Intel says 3 have sunk, although I think several more have as well. I have also damaged a couple AVDs.

Recon shows 14 units; 28,300 men with 195 guns and 482 AFVs still on the island -- he has to be burning supply rather quickly and so far I haven't seen any more dropped off. I will continue to use Netties to whittle away anything he gives me here until he brings in fighters or moves everything away.





Xargun -> RE: UPDATE: Feb 8th, 1943 (8/23/2017 12:29:12 AM)

Industry:

[image]local://upfiles/10982/354B4EB8EBD34AE5B6FDDB79D1C238C4.jpg[/image]

Above is a copy of the Industry screen from Tracker showing my pools and production. My supply has dropped 200k from Dec 1942, but is finally on its way back up. I think the loads of air raids destroying supply and large factory repairs were the main cause for the consumption.

I am considering turning off my Armament production for a week or two to save HI, but have little experience with late 43 or 44 needs so I am concerned. My vehicle pool is slowly increasing even if by odd numbers (its still increasing some turns higher than my production so not sure whats up with that).

My naval production is fairly even now and I will be popping out CVs in a couple months. I have cut my Merchant production way down on several others advice and am now basically building small ships (like SCs) as well some tankers and the CVEs of course. Once the 2 CVEs finish my Merchant usage will be way down.

I want to get half a dozen Tankers sitting at 1 day to replace losses if needed, but not bring them into the game for easy VPs.

My aircraft R&D is proceeding with R&D increasing on the following:
(ETA assumes my math is right)

A6M8 Zero - ETA 8/43 (5 size 30 factories)
B6N2a Jill - ETA 8/43 (4 size 30 factories)
D4Y4 Judy - ETA 6/43 (5 size 30 factories)
Ki-100-1 Tony - ETA 5/43 (5 size 30 factories)

A7M2 Sam (11 factories repairing to size 30)
Ki-84a Frank (10 factories repairing to size 30)
N1K1-J George (7 factories repairing to size 30) [ETA for first model is 6/43]





Aurorus -> RE: UPDATE: Feb 8th, 1943 (8/23/2017 1:03:04 AM)

Tracker show you not building any airframes?

Supply and Fuel look pretty good. You will like the Tony 100. All Tony models are very nice 4-E killers. Use the Frank as your air superiority fighter to engage enemy fighters.

What merchant ships are you building? Other than CVEs and some tankers and oilers, you probably will not need any more merchant shipping. Can you turn off some merchant shipping to conserve additional heavy industry?




Xargun -> RE: UPDATE: Feb 8th, 1943 (8/23/2017 1:26:30 AM)

quote:

ORIGINAL: Aurorus

Tracker show you not building any airframes?

Supply and Fuel look pretty good. You will like the Tony 100. All Tony models are very nice 4-E killers. Use the Frank as your air superiority fighter to engage enemy fighters.

What merchant ships are you building? Other than CVEs and some tankers and oilers, you probably will not need any more merchant shipping. Can you turn off some merchant shipping to conserve additional heavy industry?


Not sure why Tracker shows that. I have Helens, Zeros, Jakes and Nicks being built right now. Keeping my Oscar and Tojo count low until the Tony arrives. Have about 100 Oscar and Tojo each in pools.

I just looked it up and I have the following 'large' ships being built:

2 CVEs (35 pts and 43 pts) accelerated
7 TKs (19 pts each) [8150 capacity] - 1 will be stopped on next turn
2 TKs (30 pts each) [11600 capacity]
2 Oilers (24 pts each) [3600 capacity] - 1 will be stopped on next turn

I have 2 TKs sitting at 1 day and on hold (1x 8150 cap and 1x 11600 cap) for replacements. Once the rest of the ships reach 1 day I will place them on hold in case I need replacements down the road. The ships I'm building will be finished in 68 days except for the 2 CVEs which will arrive late April 43. So in all, everything except for SC and Escorts (2-4 pts each) will be finished by end of April. Then my merchant points should drop drastically.

There are also many 1 or 2 point ships that I can't stop until they get real close to completion and usually I miss them.




Lowpe -> RE: UPDATE: Feb 8th, 1943 (8/23/2017 2:13:06 AM)


quote:

ORIGINAL: Aurorus

Tracker show you not building any airframes?

Supply and Fuel look pretty good. You will like the Tony 100. All Tony models are very nice 4-E killers. Use the Frank as your air superiority fighter to engage enemy fighters.

What merchant ships are you building? Other than CVEs and some tankers and oilers, you probably will not need any more merchant shipping. Can you turn off some merchant shipping to conserve additional heavy industry?


Tracker chart sometime isn't reliable for me with respect to plane builds for whatever reason.




Xargun -> RE: UPDATE: Feb 8th, 1943 (8/24/2017 2:50:01 PM)

MrKane is active again. First turn back was slow, but I expect them to increase in excitement once he is back in the saddle again.

I'm taking the time to double check my engine plans for late 43 and 44. I'm looking at the Franks and Sams and trying to figure out how many of each per month I will need. I'm thinking more Franks than Sams, but will 500 Franks a month and 300 Sams be a good number?




witpqs -> RE: UPDATE: Feb 8th, 1943 (8/24/2017 2:59:08 PM)


quote:

ORIGINAL: Xargun

MrKane is active again.


Be afraid. Be very afraid.




Lowpe -> RE: UPDATE: Feb 8th, 1943 (8/24/2017 3:55:26 PM)


quote:

ORIGINAL: Xargun

MrKane is active again. First turn back was slow, but I expect them to increase in excitement once he is back in the saddle again.

I'm taking the time to double check my engine plans for late 43 and 44. I'm looking at the Franks and Sams and trying to figure out how many of each per month I will need. I'm thinking more Franks than Sams, but will 500 Franks a month and 300 Sams be a good number?



Not really enough information to know. Maybe? It is very easy to lose 250 in a day or more during this time period.

Figure you will lose at least 3000 of those fighters countering Thunderbolts thru Oct of 1944. The earlier you can lose those 3000 attriting the Thunderbolts, the better off you will be.

Then there are Corsairs, Lightnings, Spitfires, Hellcats, and carrier needs but you should have some Jacks and Georges to help with some of that.

In April of 1944 the Army undergoes a huge fighter expansion. In June of 44 the Navy withdraws a lot of fighter squadrons that slowly reform and arrive later. So you are correct in thinking your army fighter production needs to be higher than your navy...but your playstyle & game also impact that, too.




Xargun -> RE: UPDATE: Feb 8th, 1943 (8/24/2017 5:00:06 PM)


quote:

ORIGINAL: Lowpe

Not really enough information to know. Maybe? It is very easy to lose 250 in a day or more during this time period.

Figure you will lose at least 3000 of those fighters countering Thunderbolts thru Oct of 1944. The earlier you can lose those 3000 attriting the Thunderbolts, the better off you will be.

Then there are Corsairs, Lightnings, Spitfires, Hellcats, and carrier needs but you should have some Jacks and Georges to help with some of that.

In April of 1944 the Army undergoes a huge fighter expansion. In June of 44 the Navy withdraws a lot of fighter squadrons that slowly reform and arrive later. So you are correct in thinking your army fighter production needs to be higher than your navy...but your playstyle & game also impact that, too.



So will Sams be ground-based as well or just mostly for my CVs and George will be my main ground-based navy fighters?

I am looking at the different models of Franks (A, B and R) and not much difference between them other than the B model uses cannons only and the other two have cannons and MG. Which should I produce? or all of them?




Lowpe -> RE: UPDATE: Feb 8th, 1943 (8/24/2017 5:23:52 PM)


quote:

ORIGINAL: Xargun


quote:

ORIGINAL: Lowpe

Not really enough information to know. Maybe? It is very easy to lose 250 in a day or more during this time period.

Figure you will lose at least 3000 of those fighters countering Thunderbolts thru Oct of 1944. The earlier you can lose those 3000 attriting the Thunderbolts, the better off you will be.

Then there are Corsairs, Lightnings, Spitfires, Hellcats, and carrier needs but you should have some Jacks and Georges to help with some of that.

In April of 1944 the Army undergoes a huge fighter expansion. In June of 44 the Navy withdraws a lot of fighter squadrons that slowly reform and arrive later. So you are correct in thinking your army fighter production needs to be higher than your navy...but your playstyle & game also impact that, too.



So will Sams be ground-based as well or just mostly for my CVs and George will be my main ground-based navy fighters?

I am looking at the different models of Franks (A, B and R) and not much difference between them other than the B model uses cannons only and the other two have cannons and MG. Which should I produce? or all of them?



Sams versus George...well it is up to you.

Frank A...upgrades to Frank R
Frank B...perhaps the best anti-bomber Army plane you are likely to get, but no upgrade path to it.
Frank R...enough changes, a little speed and altitude and mvr that make is out perform the Frank A fairly substantially. The speed boost is enough I recall to put it in a better class if just barely.

Most people skip the Frank B because of the difficulty to r&d it.




PaxMondo -> RE: UPDATE: Feb 8th, 1943 (8/24/2017 7:23:26 PM)

Generally, although this mod maybe different, Sam is better than George except for range.




Xargun -> RE: UPDATE: Feb 8th, 1943 (8/24/2017 8:13:56 PM)

quote:

ORIGINAL: PaxMondo

Generally, although this mod maybe different, Sam is better than George except for range.


Got tracker pulled up and looking at the Sam vs George

N1K2 George vs A7M2 Sam: George is better everywhere except climb rate and ceiling. Sam has 70 better climb rate and 900' more ceiling.

N1K5 George vs A7M2 Sam: George is better everywhere except SR which is 3 compared to Sam's 2. George has 2 extra MGs over the Sam on weaponry. How much affect would SR 3 vs 2 be ?


So it looks like I should be only using Sams on CVs and Georges everywhere else.





Xargun -> RE: UPDATE: Feb 8th, 1943 (8/24/2017 8:18:43 PM)


quote:

ORIGINAL: Lowpe
Sams versus George...well it is up to you.

Frank A...upgrades to Frank R
Frank B...perhaps the best anti-bomber Army plane you are likely to get, but no upgrade path to it.
Frank R...enough changes, a little speed and altitude and mvr that make is out perform the Frank A fairly substantially. The speed boost is enough I recall to put it in a better class if just barely.

Most people skip the Frank B because of the difficulty to r&d it.


Looks like the R version is a bit better than the A so I guess the question will be R&D the A or once fully repaired move the factories to the R version. Normal ETA in this game is A on 1/44 and R on 7/45... Might be a decision better made closer to the time the factories repair as I may be needing the A to compete in the air. Although with 10 factories R&Ding I can move the date quickly when the time comes. I'm leaning towards going to the R as it would only be a 3 month difference (if my math is correct) between getting the A or the R model.






Xargun -> Feb 9th, 1943 (8/25/2017 3:49:18 PM)

Burma

[image]local://upfiles/10982/4B84E3FAD4DD4FB09FEF9F4A1E42EFFC.jpg[/image]

Not a whole lot happening. From this pic you can see what I am calling a Good weather day over Burma - usually there is weather over all of my bases. I swept and bombed the hex marked in red to see what the allies had there. Fighters encountered nothing and my bombers went in uncontested.

Morning Air attack on Mandalay BMP Battalion, at 58,45 , near Mandalay

Weather in hex: Moderate rain

Raid spotted at 18 NM, estimated altitude 13,000 feet.
Estimated time to target is 5 minutes

Japanese aircraft
A6M2 Zero x 27
Ki-49-Ia Helen x 9
Ki-49-IIb Helen x 28

Japanese aircraft losses
Ki-49-IIb Helen: 2 damaged

Allied ground losses:
229 casualties reported
Squads: 0 destroyed, 13 disabled
Non Combat: 0 destroyed, 17 disabled
Engineers: 0 destroyed, 0 disabled

Morning Air attack on Mandalay BMP Battalion, at 58,45 , near Mandalay

Weather in hex: Moderate rain

Raid spotted at 20 NM, estimated altitude 15,000 feet.
Estimated time to target is 6 minutes

Japanese aircraft
A6M2 Zero x 9
Ki-49-IIb Helen x 24

No Japanese losses

Allied ground losses:
53 casualties reported
Squads: 2 destroyed, 10 disabled
Non Combat: 0 destroyed, 5 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 2 (1 destroyed, 1 disabled)

Morning Air attack on Mandalay BMP Battalion, at 58,45 , near Mandalay

Weather in hex: Moderate rain

Raid spotted at 3 NM, estimated altitude 15,000 feet.
Estimated time to target is 0 minutes

Japanese aircraft
Ki-49-IIb Helen x 15

No Japanese losses

Allied ground losses:
8 casualties reported
Squads: 0 destroyed, 1 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled
Morning Air attack on Mandalay BMP Battalion, at 58,45 , near Mandalay

Weather in hex: Moderate rain

Raid spotted at 14 NM, estimated altitude 10,000 feet.
Estimated time to target is 4 minutes

Japanese aircraft
Ki-49-Ia Helen x 20

No Japanese losses

Allied ground losses:
31 casualties reported
Squads: 1 destroyed, 4 disabled
Non Combat: 1 destroyed, 2 disabled
Engineers: 0 destroyed, 0 disabled


The Mandalay BMP Battalion is a small unit so this amount of damage should make it combat ineffective. Next I will see what is 2 hexes to the SW near Magwe.




Xargun -> RE: Feb 9th, 1943 (8/26/2017 12:18:03 AM)

Apparently even in the IJA Generals get their way...

[image]local://upfiles/10982/2C1C8C9073B64C858DABC65CDC177DC9.jpg[/image]

What the heck is a Major General doing as a fighter Pilot ?




Xargun -> Feb 16th, 1943 (8/29/2017 11:30:20 PM)

A good day in the air war in Burma nets us some nice kills from aggressive sweeps with Zeros and Oscars. Just wish the sweeps would be 100% of the aircraft and not send 2 planes later into the swarm of the enemy fighters.



[image]local://upfiles/10982/8CA8B5D7116C42E997A4B696ED3040D8.jpg[/image]




Xargun -> Burma Update (9/1/2017 2:25:50 PM)

Shwebo fell in 1 attack. The allies have 100k+ troops there and they achieved overwhelming odds on first attack, pushing my troops back to Mandalay and costing me an AA unit. The shear number of tanks he has is crazy - 2000+ AFVs.
I have identified 3 Armoured Bde, 3 Armoured Rgt and 1 Tank Rgt in the attacking force, along with 5 Inf Divisions. Was not expecting this kind of opposing force.

With Shwebo in his hands, he can cross the river directly onto the lifeline for Lashio cutting it off. So I need to decide to stay there or not. If I don't stay he opens the supply line into China.. if I do stay he cuts off my 2 divisions there from easy supply -- can still supply via the trails but he is closing the hex sides as well.

I just sent my Tank division towards Lashio to help clean up the allied units around it, but will prob pull it back to Mandalay. I just pulled my RF units (AT) from Lashio but not sure they can make the sprint to Mandalay before the horde descends there as well.

I have another Tank Division arriving in Rangoon in a couple days, but its at least a week away from Mandalay.

I guess I need to decide to hold at Mandalay or disengage and fall back.




Lowpe -> RE: Burma Update (9/1/2017 6:44:20 PM)

You probably can't hold Mandalay unless you have lots of AA, ART, and or air superiority plus relative equality in AV. What are forts there?

Not a lot of supply will flow from Lashio to China yet...but he might be flying in lots. I think Mr.Kane can normally be flying in close to 2K supply a day at this time and with those bases, if they are built up.

What is the experience level of the troops at Lashio?

Lots of great terrain for you to defend in below Magwe...get infantry into the jungles digging in. Your picture from a few days ago show no troops there north of Prome and south of TuangGyi





Xargun -> RE: Burma Update (9/1/2017 7:23:27 PM)

Here is the combat report from the 'battle' at Shwebo..

Ground combat at Shwebo (59,45)

Allied Deliberate attack

Attacking force 106710 troops, 1472 guns, 2505 vehicles, Assault Value = 3817

Defending force 42932 troops, 443 guns, 90 vehicles, Assault Value = 1266

Allied adjusted assault: 4579

Japanese adjusted defense: 395

Allied assault odds: 11 to 1 (fort level 4)

Allied forces CAPTURE Shwebo !!!

Combat modifiers
Defender: forts(+), preparation(-), supply(-)
Attacker:

Japanese ground losses:
14467 casualties reported
Squads: 418 destroyed, 191 disabled
Non Combat: 480 destroyed, 81 disabled
Engineers: 51 destroyed, 7 disabled
Guns lost 342 (314 destroyed, 28 disabled)
Vehicles lost 100 (96 destroyed, 4 disabled)
Units retreated 8

Allied ground losses:
4020 casualties reported
Squads: 65 destroyed, 224 disabled
Non Combat: 7 destroyed, 78 disabled
Engineers: 5 destroyed, 59 disabled
Guns lost 100 (4 destroyed, 96 disabled)
Vehicles lost 115 (23 destroyed, 92 disabled)

Defeated Japanese Units Retreating!

Assaulting units:
254th Armoured Brigade
41st Infantry Division
40th Infantry Division
2/11th Armoured Car Regiment
I Aus Corps Engineer Battalion
46th Indian Brigade
Mandalay BMP Battalion
7th Armoured Brigade
2/6th Armoured Regiment
2/5th Armoured Regiment
150th RAC Regiment
75th Indian Brigade
27th Infantry Division
268th Motorised Brigade
2/10th Armoured Regiment
7th Australian Division
22nd (East African) Brigade
255th Armoured Brigade
6th Australian Division
50th Tank Brigade
39th Indian Division
85th British AT Gun Regiment
III Indian Corps
6th Heavy AA Regiment
2/9th Field Regiment
2/1 AIF Pioneer Battalion
48th Light AA Regiment
2/1st Med Regiment
26th Indian Mountain Gun Regiment
2/2 AIF Pioneer Battalion
28th Indian Mountain Gun Regiment
2/11th Field Regiment
22nd Indian Mountain Gun Regiment

Defending units:
18th Division
33rd Division
143rd Infantry Regiment
6th Guards Division
20th AA Regiment
35th Field AA Battalion
45th Field AA Battalion
21st Fld AA Gun Co
26th Fld AA Gun Co




Bif1961 -> RE: Burma Update (9/3/2017 1:52:07 AM)

When you have no supply and are out numbered in AV 3-1 things will end up badly for you.




Xargun -> RE: Burma Update (9/7/2017 7:04:30 PM)


quote:

ORIGINAL: Bif1961

When you have no supply and are out numbered in AV 3-1 things will end up badly for you.


The odd thing is I had supply. The base was yellow - but far from being out.




Bif1961 -> RE: Burma Update (9/8/2017 12:04:44 AM)

It still listed you as being out of supply as a negative modifier.




Lowpe -> RE: Burma Update (9/8/2017 12:50:16 AM)

You are being nailed by thousands of tanks and have basically no anti-tank units there in the open no less.

Supply malus can show up for just one unit, probably an AA low on supply.

So, In short you had good AV there, but the devices that made up the AV were sorely supported and totally lacking.

You needed probably 10 or so artillery units sized 15cm or greater to stand a chance plus several tank regiments of your own, or better yet the 1st and 2nd Tank Divisions.

Fall back and try to hold in better terrain...if you can .




PaxMondo -> RE: Burma Update (9/8/2017 2:07:27 PM)

+1 on the arty, but anything 75mm and up will likely work fine at this point. A lot of the allied armor before '44 isn't too heavily armored and 75mm arty will defeat up to 26mm armor. Get all of your AT units there. Once you upgrade to the 47mm, they will defeat 52mm armor.

+1 on terrain. You shouldn't be trying to defend in less than 3x terrain any more. Get yourself into it and plan your retreat EAST, not South. 3x terrain and your AT units and he is going to lose AFV's that he has a hard time to replace. Be sure you have enough HQ's to keep your support units above the minimum. Stay out of bases so he cannot use command HQ bonus.

Rinse and repeat these tactics for the next 3 years on this front. All you need is a slow withdrawal and you win here.




Xargun -> RE: Burma Update (9/8/2017 2:16:46 PM)


quote:

ORIGINAL: PaxMondo

Stay out of bases so he cannot use command HQ bonus.


You are referring to the target of the HQ to provide a bonus correct?




Xargun -> RE: Burma Update (9/8/2017 2:20:30 PM)

yeah I didn't have my RF Gun units there - several were at Lashio and others further south in Burma. I am consolidating all the Arty, AA and RF units at my next line of resistance - Toungoo. the unit stacking limits isn't ideal and I'm trying to decide which units to put there. Thinking 1 Inf Div and 2 Tank Divisions - that will probably put me over the stacking limit, but not too bad. Hoping that stack will at least hurt his massive stack if he moves that way.

I am basically abandoning all bases north of Toungoo except for Lashio. I'm leaving token units behind so he doesn't simply capture the base by being near it. I don't like abandoning Magwe (I like the ~3000 oil per turn) but don't want to lose any good units there.

I plan on doing better updates this evening from home.




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