Dili -> RE: Weapon loadouts (2/27/2017 2:05:25 AM)
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Too good to be true, i wonder what were the ranges with those load outs, you have to check weights. Seems also a very dismal aircraft, below durability - exploding in air! - and service level. In 10-20 editor window put Slot X 1× Mk XII, Mk XV or Mk 13 aerial torpedoes INT filter = 2 this makes it the primary weapon for anti ship Slot X+1 1× Mk XII, Mk XV or Mk 13 aerial torpedoes XT filter = 2 idem Slot X+2 4× 250 lb (113 kg) bombs INT filter=61 this means that load out is employed for all missions except ASW and primary anti ship Slot X+3 2× 500 lb (224 kg) bombs XT filter=61 idem Slot X+4 2× 500 lb (224 kg) bombs XT filter=61 idem Slot X+5 4x500lb XT filter=64 for ASW check the weights. In 0-10 editor window(extended range) put Slot X 1× Mk XII, Mk XV or Mk 13 aerial torpedoes XT filter = 2 this makes it the primary weapon for anti ship - doubts here with XT i am not sure how weapons it works with XT fuel tank(*). Slot X+1 1× drop tank XT filter = 2 this makes it the primary weapon for anti ship Slot X+2 6× 250 lb (113 kg) bombs INT filter=61 this means that load out is employed for all missions except ASW and primary anti ship Slot X+3 2 × 500 lb (224 kg) bombs XT filter=61 idem Slot X+4 1 × Tank XT filter=61 same coment as above regarding XT fuel tank. Slot X+5 4x250 XT filter=64 for ASW From what i have read it is necessary that the filters in 0-10 tab correspond with 11-20 so i had to split the torpedoes and 500lb bombs in 2 slots. (*)The other question is if XT fuel tank works with XT stores, you might have to fake it and put all stores internal. There are some tests in the forum made i think by JWE. You should check the weights of fuel available for each load out. That is the primary thing to do to get the range.
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