Future of SC (Full Version)

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bullet911 -> Future of SC (2/28/2017 5:19:07 PM)

Now the first patch has been released and the multi player isnt far from been finish. Whats in store for the SC series? Am guessing there will still be a few under the hood tweeks to SC3 but what have the developers got on the drawing board, a ww1 remake? An expansion of SC3? Hopefully any of them could give us a little insite as to what there thinking [:)] or is it too early to be asking that sort of question ha[:'(]




Iņaki Harrizabalagatar -> RE: Future of SC (2/28/2017 5:56:11 PM)

WW1 would be next I guess, the map is already there, and the game system is even better suited to WW1 than WW2.




bo -> RE: Future of SC (3/1/2017 6:21:36 PM)

I do hope there is no world war 1, from my view point, WW2 has the most computer games attached to it of any era in war game history, that does not mean it is a good game done by certain companies, it just means it is WW2. Strategic command is a good decent game of WW2 with a more decent AI then in the past.

I admit I am strictly a WW2 gamer inside and out but that is my preferrence it does not mean other eras of war are not excellent, they are just not for me.

I believe heart and soul that Fury and Matrix should redo the Pacific War from scratch. To me there is so much more involved in the Pacific, the combat thought process is different in many ways. It is a naval war game pure and simple. Not that I want to see a simple game [;)] I would like a game filled with many different decisions to make.

If they, Hubert and Bill attempt this the AI will have to be even better than SC2's AI and the naval aspect will have to be better, the islands will have to have more hexes than before for better combat.

I liked their first attempt at Pacific war, the failure was a very lackluster AI, if this AI plus improvements could be redone it could truly be a great game.

There might be many players like me who might get weary of the constant WW2 games of the drab hard fighting in Russia it is always the same. I guess some players enjoy that kind of fighting and I respect their opinion.

Anyway I would like to see on the table a Pacific game, after this game is brought up to snuff which should not be long, do to the ability of Hubert and Bill.

Bo




n0kn0k -> RE: Future of SC (3/2/2017 5:33:29 AM)

I still want a Roman era game. [8D]




Boonierat1972 -> RE: Future of SC (3/2/2017 8:43:33 AM)

Yep, really hope they do Strategic Command WWII War in the Pacific next.




vonik -> RE: Future of SC (3/2/2017 4:16:26 PM)

Hanibal Campaign against Rome :)
It has everything - navies, elephants, supply, politics and .... the best general in history




xwormwood -> RE: Future of SC (3/2/2017 11:54:07 PM)


quote:

ORIGINAL: bo

I do hope there is no world war 1, from my view point, WW2 has the most computer games attached to it of any era in war game history, that does not mean it is a good game done by certain companies, it just means it is WW2. Strategic command is a good decent game of WW2 with a more decent AI then in the past.

I admit I am strictly a WW2 gamer inside and out but that is my preferrence it does not mean other eras of war are not excellent, they are just not for me.

I believe heart and soul that Fury and Matrix should redo the Pacific War from scratch. To me there is so much more involved in the Pacific, the combat thought process is different in many ways. It is a naval war game pure and simple. Not that I want to see a simple game [;)] I would like a game filled with many different decisions to make.

If they, Hubert and Bill attempt this the AI will have to be even better than SC2's AI and the naval aspect will have to be better, the islands will have to have more hexes than before for better combat.

I liked their first attempt at Pacific war, the failure was a very lackluster AI, if this AI plus improvements could be redone it could truly be a great game.

There might be many players like me who might get weary of the constant WW2 games of the drab hard fighting in Russia it is always the same. I guess some players enjoy that kind of fighting and I respect their opinion.

Anyway I would like to see on the table a Pacific game, after this game is brought up to snuff which should not be long, do to the ability of Hubert and Bill.

Bo


Bo, believe me: the last SC WW1 game was great. Do yourself a favour and grab SC3 WW1 whenever it may be released. You won't regret it.




bo -> RE: Future of SC (3/3/2017 12:02:55 AM)

quote:

ORIGINAL: Xwormwood


quote:

ORIGINAL: bo

I do hope there is no world war 1, from my view point, WW2 has the most computer games attached to it of any era in war game history, that does not mean it is a good game done by certain companies, it just means it is WW2. Strategic command is a good decent game of WW2 with a more decent AI then in the past.

I admit I am strictly a WW2 gamer inside and out but that is my preferrence it does not mean other eras of war are not excellent, they are just not for me.

I believe heart and soul that Fury and Matrix should redo the Pacific War from scratch. To me there is so much more involved in the Pacific, the combat thought process is different in many ways. It is a naval war game pure and simple. Not that I want to see a simple game [;)] I would like a game filled with many different decisions to make.

If they, Hubert and Bill attempt this the AI will have to be even better than SC2's AI and the naval aspect will have to be better, the islands will have to have more hexes than before for better combat.

I liked their first attempt at Pacific war, the failure was a very lackluster AI, if this AI plus improvements could be redone it could truly be a great game.

There might be many players like me who might get weary of the constant WW2 games of the drab hard fighting in Russia it is always the same. I guess some players enjoy that kind of fighting and I respect their opinion.

Anyway I would like to see on the table a Pacific game, after this game is brought up to snuff which should not be long, do to the ability of Hubert and Bill.

Bo


Bo, believe me: the last SC WW1 game was great. Do yourself a favour and grab SC3 WW1 whenever it may be released. You won't regret it.


With all due respect Xwormwood and you earned that over time [;)] I played the demo some time ago and it just wasn't for me, I like Pacific war games if done right, and I thank you for directing me to the SC game WW1.

Bo




James Taylor -> RE: Future of SC (3/3/2017 5:17:46 PM)

I'm in for the PTO too Bo! The first one was pretty good, but the operational scenarios were outstanding, short and sweet two player games, perfect for tournaments.




bo -> RE: Future of SC (3/3/2017 6:43:09 PM)

Of course James but only if you can play it with PBEM [;)] You are a PBEM devil [:D]

Bo




YohanTM2 -> RE: Future of SC (3/3/2017 6:53:03 PM)

Rome!




EisenHammer -> RE: Future of SC (3/4/2017 9:42:14 AM)

I will gladly pay for a remake of WW1 breakthrough as a scenario.




Bylandt11 -> RE: Future of SC (3/4/2017 1:55:31 PM)

Spanish Civil War, Russian Civil War, Korean War or Vietnam War would all make great subjects for this game. Perhaps not as seperate games, but as DLC for this.




Rosseau -> RE: Future of SC (3/4/2017 10:35:12 PM)

With all respect, I hope not the Pacific. It was clearly (for me) the weakest of all the SC games.




ME262 -> RE: Future of SC (3/5/2017 2:44:13 AM)

I agree with Vonik on this subject.. WW1 + WW2 have been played out often... with the AI this game presents a roman era game is a perfect fit. I can feel a Pacific update in the works.. which I would enjoy way too much .... however the Roman era does offer its self up to an tremendous amount of warfare not well covered. a great opportunity here I believe to exploit an overlooked time frame in history.... the napoleon mod(in progress) is a great example of what can be.




bo -> RE: Future of SC (3/5/2017 5:18:26 PM)

quote:

ORIGINAL: rosseau

With all respect, I hope not the Pacific. It was clearly (for me) the weakest of all the SC games.


Somewhat rosseau, I feel that Hubert was mostly a land operations type of programmer, Europe etc. He delved into an area that he might not have been familiar with, [Pacific theater].

I felt the game was much more dynamic in movements than the European war, more free wheeling I guess is a good term. With a reconstructed map and his new AI from his new SC. game [with naval improvements hopefully] I believe it could become one of his best games.

IMHO a lot more thinking would have to be involved, what islands do I defend, where must I strike to get oil back to Japan, many more tough decisions than in any land war game. I have the game and do not play it any more because of a very weak AI.

So again not to argue with your opinion which is usually right [;)] but a new map and using the new AI would make a very good game. [Hopefully]

Bo




Steely Glint -> RE: Future of SC (3/6/2017 5:09:45 PM)

I want a global version. Soon.




Iņaki Harrizabalagatar -> RE: Future of SC (3/6/2017 6:37:00 PM)


quote:

ORIGINAL: ME262

I agree with Vonik on this subject.. WW1 + WW2 have been played out often... with the AI this game presents a roman era game is a perfect fit. I can feel a Pacific update in the works.. which I would enjoy way too much .... however the Roman era does offer its self up to an tremendous amount of warfare not well covered. a great opportunity here I believe to exploit an overlooked time frame in history.... the napoleon mod(in progress) is a great example of what can be.


I disagree, I think the game engine will have problems with any period before WW1, in which you have small armies fighting in which in the current SC3 map would be just one hex.




freeboy -> RE: Future of SC (3/6/2017 6:43:30 PM)

armies and sizes corresponding to time amount actually work... I was thinking Rome era through 1200 with monthly turns.. think total war lite with only auto resolve for you TWR and Attila fans out there




bo -> RE: Future of SC (3/6/2017 7:48:04 PM)


quote:

ORIGINAL: freeboy

armies and sizes corresponding to time amount actually work... I was thinking Rome era through 1200 with monthly turns.. think total war lite with only auto resolve for you TWR and Attila fans out there


Geez Roman, Atilla fans, they must all be in Colorado smoking you know what [:D]

I thought, probably wrong this was a WW2 post [:(]

Bo




freeboy -> RE: Future of SC (3/6/2017 8:16:05 PM)

sorry.. Total war Rome and Attila Total war are trademark games that have sales in the Millions of units sold




Rosseau -> RE: Future of SC (3/7/2017 11:07:25 PM)

Well, I'm watching the AI do some island-hopping on me right now during my Hearts of Iron III playthrough as U.S.

Maybe a simplified strategic version of the legendary War in the Pacific AE would be just the thing for SC.

Ah, millions of units sold. We can dream!




Fintilgin -> RE: Future of SC (3/14/2017 3:24:59 PM)

Honestly, I'd like to see the base game expanded with a big expansion pack/dlc first. Maybe add some of the things originally discussed as being in the game like oil/manpower.

I don't really want to see another Pacific game when the naval model is as... crude as it is in SC2/3. I would love, love a Pacific game at the scale and complexity of SC, but I feel like if they were going to the Pacific they should start from scratch and not model ships as really fast tanks that can walk on water. [:'(]

For a more standalone expansion/DLC I'd like to see the War in Russia tackled again as an expansion of the Assault on Communism scenario. Maybe add some new mechanics like oil to make going for Baku more relevant/meaningful.

EDIT: I'd also be onboard with a nice, big Korean war map/scenario.




TheGreatRadish -> RE: Future of SC (3/14/2017 6:49:39 PM)

I'm hoping for global, but would be happy to see WW1 too because it was so well done with the previous engine. Like Fintilgin says, Pacific standalone would need a naval mechanics review, but would be a nice addition.




James Taylor -> RE: Future of SC (3/15/2017 3:02:25 PM)

Since I'm not the recipient of playing a lot of other naval games, I'm wondering what features could be garnished from other naval oriented games that would serve to enhance the SC experience?

Not wanting to see a perfect copy of the mechanics, but surely some of the patrons here that have more naval game playing experience could point to specific characteristics that would make SC's naval module more realistic.

I, for one, always professed the need for an underlying logistical/communication net which seems to be somewhat fulfilled by the convoy/raiding system.

Obviously it would be better if the players would be allowed to adjust and set up their own convoy system but I may be thinking that would entail additional complications to an already semi-complicated SC as it evolves further.

So.... what are the features that would make SC's naval game better without too much additional player interaction?




xwormwood -> RE: Future of SC (3/15/2017 9:11:54 PM)

I would go for a Total War approach, with the difference that instead of real time battles, there should be turn based battles.
The map wouldn't be the battlefield, the battlefield would be separate, for each and every battle.
This would make everything easy - starting from island hopping up to stacking (the political map would know "stacked" task forces, which would deploy on a Panzer General kind of map once the battle starts.
Such a large map would it make possible to loose contact with an enemy fleet, or to never even find the enemy.




bo -> RE: Future of SC (3/16/2017 12:27:04 AM)


quote:

ORIGINAL: Xwormwood

I would go for a Total War approach, with the difference that instead of real time battles, there should be turn based battles.
The map wouldn't be the battlefield, the battlefield would be separate, for each and every battle.
This would make everything easy - starting from island hopping up to stacking (the political map would know "stacked" task forces, which would deploy on a Panzer General kind of map once the battle starts.
Such a large map would it make possible to loose contact with an enemy fleet, or to never even find the enemy.


Xwormwood I like this idea, very good, I made a post like this but mostly about the Pacific theater, but you said it way better than I did, [:(] the key to the Pacific game would have to be a revamped naval warfare mod.

Bo




n0kn0k -> RE: Future of SC (3/16/2017 12:04:02 PM)


quote:

ORIGINAL: Xwormwood

I would go for a Total War approach, with the difference that instead of real time battles, there should be turn based battles.
The map wouldn't be the battlefield, the battlefield would be separate, for each and every battle.
This would make everything easy - starting from island hopping up to stacking (the political map would know "stacked" task forces, which would deploy on a Panzer General kind of map once the battle starts.
Such a large map would it make possible to loose contact with an enemy fleet, or to never even find the enemy.


I've been pitching this idea for the last 10 years in a Roman era SC2 game.
I even started the mod about 10 years ago as a proof of concept, but I never managed to finish it. [:(]




xwormwood -> RE: Future of SC (3/16/2017 8:25:42 PM)


quote:

ORIGINAL: n0kn0k

I've been pitching this idea for the last 10 years in a Roman era SC2 game.
I even started the mod about 10 years ago as a proof of concept, but I never managed to finish it. [:(]



quote:

ORIGINAL: bo

Xwormwood I like this idea, very good, I made a post like this but mostly about the Pacific theater, but you said it way better than I did, [:(] the key to the Pacific game would have to be a revamped naval warfare mod.

Bo


Gentlemen, I consider it a pleasure and honor to stand side to side next to you on this topic.

[sm=00000436.gif]




IrishGuards -> RE: Future of SC (3/16/2017 8:29:03 PM)

Global WW2 is the right path, then add spanish civil war and other events between 1936-1939 before the world war begins !!
[X(]
IG




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