davidachamberlain -> RE: AI? (3/5/2017 12:52:54 AM)
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quote:
ORIGINAL: rkr1958 That's an understatement. [:)] I am maybe a bit more optimistic. As I understand it, Steve has lots of material, but I also see this as an evolutionary (phased approach) solution. With a solid basis for a functioning game (sans Netplay), it might be possible to start with some simplistic scenarios, like Barbarossa and without any optional rules and a simplistic strategy, you can probably come up with something that gets things started. However, I have a lot of reservation regarding a human challenging AI for one of the global scenarios. There are just too many moving parts to keep track of to effectively (and on a timely basis) challenge a human player. It might be somewhat possible to include a couple of simple and direct strategies that don't pay attention to all of the different factors, but I consider WIF to be an exponentially more complicated game to add AI to than chess (with only 2 sides, 7 types of pieces and 64 locations) when compared with WIF's 7 major powers, several thousand units and many thousands of hex's I think it would make Deep Blue programming look like preschool. Dave
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