RE: STAVKA - 8 player multiplayer Soviet thread (Full Version)

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EwaldvonKleist -> RE: STAVKA - 8 player multiplayer Soviet thread (3/23/2017 2:00:34 PM)

AP=Admin Points




EwaldvonKleist -> RE: STAVKA - 8 player multiplayer Soviet thread (3/23/2017 4:54:46 PM)

Ok I begin my turn now.
I plan to set everything in the north to refit because of the morale gain. If you think my front will get an unfair share of replacements on this way, I can reduce the TOE of my untis.
I prefer having everything on Refit and play around with Max TOE instead.




EwaldvonKleist -> RE: STAVKA - 8 player multiplayer Soviet thread (3/23/2017 7:39:19 PM)

Have uploaded my turn. Name: "Soviet turn North done".
If you are fine with it I assume command over the mechanized corps between mine and the central area.
I was a bit disappointed to find the Airborne Corps disbanded, but I should not say this to loud (to avoid being shot by one of the NKVD regiments...).
I think we should rail a few units north or at least send the most early reinforcements there, because I have not even enough units to build fortifications.
I suggest setting the TOE of all Headquarters to 93% or so, from what I have read this is the optimum (there is an admin drop below 90% and nothing to gain from more than 90%?)
Concerning the airfoce: I have sent everything below 50 morale and better units at airbase far away from the front to NR (only airbases in my area).







Hortlund -> RE: STAVKA - 8 player multiplayer Soviet thread (3/23/2017 7:57:24 PM)

Ok, in the future, dont touch any airbase units. Even if they are your color. They are mine. [:)]




M60A3TTS -> RE: STAVKA - 8 player multiplayer Soviet thread (3/23/2017 9:04:17 PM)


quote:

ORIGINAL: Panzerjaeger Hortlund

As Commander Im responsible for all airforce- things. I will do all airforce things before I send the turn to the front-commanders. But I will of cource use the airforce to support you guys as best I can.


You and your team may want to rethink this at some point. Over the intermediate and long term, this isn't a practical arrangement. You're putting yourselves in an operational straightjacket with PH conducting all air operations before the ground forces even have the opportunity to develop the situation. For example, if one of the three ground commanders attack an Axis unit under the current setup, and you win, the enemy retreats. It may be valuable to bomb that unit prior to attacking it again that same turn. Under your current model, that's not allowed. If this was the arrangement on the Axis side, I couldn't agree with it as they are attacking early in the game and would really hurt themselves. Since you attack far less often in the early game, it's not so important, but eventually this will catch up to you.

You might consider modifying this somewhat by leaving PH to still manage the administration of your airforce, active and reserve, as well control over the Long Range Air Command with the accompanying BAKs. Then he can assign whatever air assets he wishes to it, effectively managing the level bomber fleet plus whatever it needs to do whatever missions he wants. Everything else on-map that PH leaves for the front air commands/air armies could be managed by the other three.

My $.02




Hortlund -> RE: STAVKA - 8 player multiplayer Soviet thread (3/24/2017 8:54:28 AM)

Well, that is basically the idea. There were no air-ground cooperation in the Red Army during the war, at least not before 1944. Letting the front commanders control the airforce would give them a completely ahistorical advantage.




Sardaukar -> RE: STAVKA - 8 player multiplayer Soviet thread (3/24/2017 10:11:57 AM)

What is the Soviet password? That might help immensely to open the file....[:-]

5 Ap allocation I managed to deduct...but password...[:'(]




Sardaukar -> RE: STAVKA - 8 player multiplayer Soviet thread (3/24/2017 11:00:17 AM)

Tanks! [&o][:D][:D]




EwaldvonKleist -> RE: STAVKA - 8 player multiplayer Soviet thread (3/25/2017 12:44:02 AM)


quote:

ORIGINAL: Panzerjaeger Hortlund

Ok, in the future, dont touch any airbase units. Even if they are your color. They are mine. [:)]

Sorry Hortlundski, to me they looked like they weren't touched so far so I decided to do it myself. IMO we should send everything below 50 morale to the reserve. If we fly with 30 Mrl. airgroups we are just throwing away airbase slots, trucks, supplies and planes.

Regarding the airforce management: I don't know how the system in the Soviet union worked. However, the air commands are subordinates of the fronts, not of a superior air command or the STAVKA. So I think the front commanders had at least some influence in real life?
From a game point of view: The front commanders know where they need ground bombing, and they know where the airbases can be placed safe and where not+ the point about bombing retreated units again.
From an ingame point of view, the system you suggest Hortlund is very very ineffecient and limits our airforce.

I am fine if you prefer it because you think its more historical or emphasizes the idea of roleplay or whatever.






Hortlund -> RE: STAVKA - 8 player multiplayer Soviet thread (3/25/2017 7:04:25 AM)

You may get control later, but not in the summer of 41




Sardaukar -> RE: STAVKA - 8 player multiplayer Soviet thread (3/25/2017 1:08:52 PM)

Center done.

Western Front tries to establish some sense of control on Berezina river. Other than that it is "run to the hills...run for your life.." [8D]




Sardaukar -> RE: STAVKA - 8 player multiplayer Soviet thread (3/25/2017 1:10:27 PM)

And I take that STAVKA is responsible for industry evacuation? [8D]




Hortlund -> RE: STAVKA - 8 player multiplayer Soviet thread (3/25/2017 6:16:34 PM)

Yes, that is my job




Hortlund -> RE: STAVKA - 8 player multiplayer Soviet thread (3/26/2017 10:32:18 AM)

So, commander of the southern fronts, how are we doing with the turn?




sh0nyu -> RE: STAVKA - 8 player multiplayer Soviet thread (3/26/2017 3:08:46 PM)

I don't get access to the dropbox file...:( What am I doing wrong?

You added my dropbox account right? But I get no access via my account...




Hortlund -> RE: STAVKA - 8 player multiplayer Soviet thread (3/27/2017 2:00:33 PM)

That is weird. The email adress you sent to me in PM has access to the STAVKA folder. Did you send the right one?




sh0nyu -> RE: STAVKA - 8 player multiplayer Soviet thread (3/27/2017 3:54:43 PM)

You got a PM.




Hortlund -> RE: STAVKA - 8 player multiplayer Soviet thread (3/27/2017 4:07:36 PM)

Yeah, that email is added already




sh0nyu -> RE: STAVKA - 8 player multiplayer Soviet thread (3/27/2017 7:46:50 PM)

Comrade Commander: we managed to open the pocket near Lvov and establish a supply route. During this action we were able to cut off a german Tank division. Unfortunatelly the encirclement of the smaller Kovel Pocket could not be broken.




Sardaukar -> RE: STAVKA - 8 player multiplayer Soviet thread (3/29/2017 11:51:22 AM)

Someone give me a new army...I think mine is gone. [:D]




EwaldvonKleist -> RE: STAVKA - 8 player multiplayer Soviet thread (3/29/2017 12:38:32 PM)

@Sardaukar: I need a new one as well, because I not even had one before turn 1.


I think we need to organise things better so we can play through our turn faster. We need to standardise things a little bit. Ideas:
Everyone needs to share an E-Mail adress who he checks at least once per day. I for example get a notification on my smartphone.
Hortlund gets the turn and posts here in the Forum a screenshot in the standardised style he started with+orders for the commanders. Then he writes a short E-Mail notification to the three front commanders.
Now, a front commander takes the turn and writes an E-Mail notification to all players that he has begun. When he is finished, he leaves another E-Mail notification that he is done.
This repeats until everyone has moved. There should be no strict order in which order we do our turns, the first one who has time/reads the Mail does his turn first to save time.

On this way we avoid that two players do the turn at the same time so one has to redo it+we exploit time zone differences+by doing the notifications by E-Mail we keep the thread here clean from five words posts so it is more pleasent to read for us&spectators.

We should also have a convention for naming the turns in the dropbox. I suggest:
STAVKA T12 NC done=Soviet turn 12 north and center are done and
STAVKA T16 CS done=Soviet turn 16 center and south done

It might appear to be a bit exaggerated on the first look, but I think standardisation and some helpful conventions will help a lot to avoid confusion.


Opinions? Are the E-Mail addresses you use for dropbox the ones you regularly check?
Having a high return frequency is important to keep the interest in such a project







Hermann -> RE: STAVKA - 8 player multiplayer Soviet thread (3/29/2017 3:49:54 PM)

Guys the games on steam now and theres functionality on the slitherine site as well. think one of you needs to approach the twits at matrix and have them create a multi player console. If youre going to start a project lke this do it in hand with the developers.




Sardaukar -> RE: STAVKA - 8 player multiplayer Soviet thread (3/29/2017 4:31:24 PM)

I think Sov NorCentSouth would do with turn number?




JckWhite -> RE: STAVKA - 8 player multiplayer Soviet thread (3/29/2017 7:28:31 PM)

That looks like fun, but yet messy all at the same time.




Sardaukar -> RE: STAVKA - 8 player multiplayer Soviet thread (3/29/2017 7:35:44 PM)

It is Soviet command structure...[:D]




JckWhite -> RE: STAVKA - 8 player multiplayer Soviet thread (3/29/2017 7:37:47 PM)

Your right ACE




sh0nyu -> RE: STAVKA - 8 player multiplayer Soviet thread (3/30/2017 8:37:34 AM)

What about a discord Group?




vonik -> RE: STAVKA - 8 player multiplayer Soviet thread (3/30/2017 10:25:08 AM)

Really nice in character and totally chaotic performance :)
"Comrade general, the German are shooting at us, what do we do ?"




Sardaukar -> RE: STAVKA - 8 player multiplayer Soviet thread (3/30/2017 10:35:36 AM)

I don't think initiative is Soviet commander's forte... [8D]




Hortlund -> RE: STAVKA - 8 player multiplayer Soviet thread (4/2/2017 5:28:34 PM)

Turn 2

[image]local://upfiles/1562/27796E4F233E402F8B3C5A699AEEAA41.jpg[/image]




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