RogerBacon -> RE: "Hyping" my forthcoming mod (pun intended) (12/21/2017 12:24:16 PM)
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quote:
ORIGINAL: aldehyt quote:
Can you elaborate? Is this somethign with teh Bacon Mod or the game in general. Smugglers have a chance of being detected as pirates. If detected they will be shot at -- even by the empire that requested them to smuggle goods. Go figure. Every pirate freighter, passanger ship, mining ship should be not detectable by other empires and other pirates as enemy - should be netrual. In pirate case, all private ships, are recognizing as my faction, so they are attacking everywhere by everyone, I cant post links, so i send it in private message. Error 1: During creating world:(Vanilla no other mods, only your) The object reference has not been set to the instance of the object. System.NullReferenceException: Odwołanie do obiektu nie zostało ustawione na wystąpienie obiektu.
w BaconDistantWorlds.BaconBuiltObject.HugeProcessingSpanActions(BuiltObject ship)
w DistantWorlds.Types.BuiltObject.DoTasks(DateTime time, Int64 starDate, Boolean inView)
w DistantWorlds.Start.method_76(Galaxy galaxy_0, Empire empire_0)
w DistantWorlds.Start.method_77(Game game_1)
w DistantWorlds.Start.btnStartNewGameStart_Click(Object sender, EventArgs e)
w System.Windows.Forms.Control.OnClick(EventArgs e)
w System.Windows.Forms.Button.OnClick(EventArgs e)
w DistantWorlds.Controls.GlassButton.OnClick(EventArgs e)
w System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
w DistantWorlds.Controls.GlassButton.OnMouseUp(MouseEventArgs e)
w System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
w System.Windows.Forms.Control.WndProc(Message& m)
w System.Windows.Forms.ButtonBase.WndProc(Message& m)
w System.Windows.Forms.Button.WndProc(Message& m)
w System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
w System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
w System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) Smugglers can be detected as pirates. It's part of the regular game and Ididn't change that behavior. Some ship captains have a better chance of not being detected than others. As for your crash, it's the same as Dudok22's crash. I'll fix it but for now everyone should go back to hitting a key as soon as the game loads ( I.e. when you can issue orders and stuff). That will avoid the crash for this null reference exception.
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