Hanekem -> RE: Bacon Mod (1/13/2018 6:29:43 PM)
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ORIGINAL: RogerBacon quote:
ORIGINAL: Hanekem So, basically, I'd need to do a component called Bomber Bay, associate it to the proper techs (so they can create/improve it) and that's that? or do I need to set the Bay name in a particular fashion? I was looking at the files you linked for the other two mods, so I am just asking for clarifications, in case I misssed something (plos I am using the editor, so I might be missing a flag or something and given the game's load time, I'd rather be sure of whatever modification I am going to do) You are correct. A bomber bay is an exact copy of a fighter bay except its name. If the component name contains 'bomber' then it will build bombers. Otherwise it will build fighters. Neat, so in this case in particular, I do need to ask one more question, I am using Retreat's mod, and components have long names with a "Component type - component name" structure, this is done to allow a sort and have all types close to one another, so in the case of Hangar bays the prefix is Fighters, going to err on caution and probably rename them craft or snubs (to pay homage to Star Wars), but what would happen if the component has both tags, Fighter and bomber, but do you think that would be problematic?
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