Rhygin00 -> RE: Questions on communications feature (4/20/2017 9:06:29 AM)
|
Ouch, my most hoped-for function - not for us. Thanks for the prompt answer! So no need for radio silence? Do comms networks as described on Warfaresims have an in-game presentation/UI to set them up, or is it all in lua, like "kill that command bunker, then units xyz are scripted to be out of comms"? I wonder how, as a scenario designer, you decide (and script for many units) what's realistically connected to what at which ranges and what kind of data they can exchange? Things like that.
|
|
|
|