Allied Armament and Vehicle factories (Full Version)

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plund -> Allied Armament and Vehicle factories (4/20/2017 2:09:12 AM)

I am playing against the Japanese AI and I've captured some armament and vehicle factories. I turned them ON to produce and some points have accumulated. Will I be able to make use of any Veh or Armament points?

Thanks for any assistance.




BillBrown -> RE: Allied Armament and Vehicle factories (4/20/2017 2:24:10 AM)

oops, didn't read the question fully.




BBfanboy -> RE: Allied Armament and Vehicle factories (4/20/2017 2:37:09 AM)

I believe you are playing as Allies since the Japanese AI is your opponent, so I will state that Armament and Aircraft factories turn into a smaller number of vehicle factories. BUT, from discussion with Alfred and others it seems the Allies do not get any usable benefit from captured vehicle factories - i.e. no vehicles are added to the pools from these factories. I think they exist purely for the Japanese to recapture and use, if they can.

I also think Manpower centres captured do not benefit the Allies. Merchant and Naval Shipyards convert to Repair Shipyards which are useful. I don't think the Allies can use HI points either, but the supply output is always good (if you can afford the fuel inputs). I try to capture bases with lots of Resources and some LI, but don't repair damaged industry unless I have oodles of supply.




bartrat -> RE: Allied Armament and Vehicle factories (4/20/2017 2:37:36 AM)

The economics are only for the Japanese side. These points do you as a Allied player no good.




wdolson -> RE: Allied Armament and Vehicle factories (4/20/2017 3:27:55 AM)

Captured factories for the Allies are just chrome. They don't do anything.

Bill




Sardaukar -> RE: Allied Armament and Vehicle factories (4/20/2017 9:56:45 AM)


quote:

ORIGINAL: wdolson

Captured factories for the Allies are just chrome. They don't do anything.

Bill


Hey! Nice to see you around! [8D]

No other things to add. [:D]




Alpha77 -> RE: Allied Armament and Vehicle factories (4/20/2017 1:29:54 PM)

LOL any Allied who needs MOAR vehicles, they donot even know how to store them that they not rust away....[:D]

HQ also just called me, that they want to want to buy all garbage dumps on the west coast, they have 7 Mio supply and not one qm of storage room left (after accounting it turned out these are 7,6 Mio and ONLY in SanFran, I said give some combat boots to the homeless, but they said no homeless are left everyone builds combat boots)




crsutton -> RE: Allied Armament and Vehicle factories (4/20/2017 3:21:57 PM)

You probably do not want to put your tankers in those Chi Ha's anyways. They would just mutiny on you.[X(]




Yaab -> RE: Allied Armament and Vehicle factories (4/20/2017 3:41:32 PM)


quote:

ORIGINAL: wdolson

Captured factories for the Allies are just chrome. They don't do anything.

Bill


Chrome? Pimp up my Sherman tank.




geofflambert -> RE: Allied Armament and Vehicle factories (4/20/2017 6:52:15 PM)

The vehicles coming out of those factories are booby-trapped with exploding air bags. Do NOT use them.




jmalter -> RE: Allied Armament and Vehicle factories (4/20/2017 8:15:08 PM)

wrt captured Japanese industry:

Captured economy-type factories (Manpower, HI, LI, Refinery, Oil & Resources) work just fine when they're re-flagged to the Allies. Keep their Production turned on, turn Repair on as needed, Resource factories get last priority.

As noted above, captured shipyards will auto-convert to usable Repair Shipyards, you'll want to turn Repair on if any are damaged.

Captured arms/aircraft factories (Armament, Vehicle, Engines, Air) are useless, turn Production & Repair off so they don't eat any supply.

hotkey 'J' brings up the Industry screen where you can manage these choices.




BBfanboy -> RE: Allied Armament and Vehicle factories (4/20/2017 10:07:33 PM)


quote:

ORIGINAL: jmalter

wrt captured Japanese industry:

Captured economy-type factories (Manpower, HI, LI, Refinery, Oil & Resources) work just fine when they're re-flagged to the Allies. Keep their Production turned on, turn Repair on as needed, Resource factories get last priority.

As noted above, captured shipyards will auto-convert to usable Repair Shipyards, you'll want to turn Repair on if any are damaged.

Captured arms/aircraft factories (Armament, Vehicle, Engines, Air) are useless, turn Production & Repair off so they don't eat any supply.

hotkey 'J' brings up the Industry screen where you can manage these choices.

Please describe how Manpower benefits the Allies? I know the Japanese create new squads using Manpower points and supply, but the Allies cannot do this.




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