LargeSlowTarget -> RE: Chutes and Ladders (Grauwolf(j) vs Mundy(a) LST Bottleneck Mod (5/2/2017 2:05:02 PM)
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Hi, as said in Mundy's thread, I really appreciate that you are testing and providing feedback on the Bottlenecks mod. And as in the other thread, I'll jump right in: quote:
3. A lot of units start in STRAT mode and are moving. This includes the vast majority of units in HI, a bunch in Manchuria/Korea and China as well. I'm not sure the exact purpose for this, other than again collection points. There does seem to be an effort in Manchuria to group Division units together to they can be combined. Maybe it was easier this way than manually moving units via the editor. My only real guess is this is what LST would typically do if he were to play Japan. The purpose is indeed collection and concentration of forces. Many of the Kwantung arty and tank units are heading to the Chinese border, awaiting PP-buy-out to cross. Other units are heading for recombination with other sub-units. I could have moved them via editor, but in case someone wants to start with historical turn off and has other plans for certain units, they will start at their historic location. quote:
4. Attempts were made to give the japanese aircraft their original name, as well as the allied nickname. I find this displeasing to my eyes as I have to learn and memorize them now. Not a bad thing, I just find it annoying and unnecessary. Mundy has similar thoughts. I actually wanted to use Japanese names for immersion, with Allied names in brackets. However, I did not find all Japanese names for all plane models, so some just have the Allied name. I admit it is incoherent, I will change that to Allied names with Japanese names in brackets if known. quote:
6. Task force colors, I was pleasantly surprised by this. Not ground breaking, and I was on the fence about it after reading about it first in the documentation, but when in game I felt the distinction it provided was a bonus. I think amphibious TF could be a different color however. It was difficult to find "fill" colors that provide enough contrast in connection with all the different colors used for the different nations. I'll see if can find something better for amphib. quote:
7. Not sure why I saved this to point number 7, but the pre-calculated damage (ie airfield, aircraft and PH strike damage) already on the map leaves me feeling cheated. Will the Arizona sink? or will the dockyards save it. As the Japan player I wonder if I' missing out on potential VPs, or preventing for the possibility of different results. Sorry, no points for aircraft "destroyed" by scenario design. Arizona and Oklahoma however are at Pearl with 99 sys, 99 flt and 99 fires - with fires burning the cannot be docked in the yards, and with those damage levels they have always sunk during turn execution in all my tests - so point will be awarded. quote:
8. No alternative initial port strike option. I like having the option to hit a different port other than PH. I like hitting Manila, not necessarily for the submarines, but in keeping the KB in that region to support expansion. And there is no guarantee the Repulse/POW will sink in an historical fashion and are free to roam and cause havoc without fear of the KB lurking by for some time. I'm a strong advocate of a Dec 7th PM or Dec 8th start with historic damage, because the results of the PH strikes can vary a lot (between no BB and five BBs sunk), which may trigger bad feelings and motivational loss from the beginning (see the recent "Cheating and Historical Turn 1" thread) - not an issue if both sides know what to expect. And being a "historic" mod, "my" war starts with a PH strike. However, feel free to edit the scenario and move KB back to the Kuriles and with first-turn movement bonus in place. quote:
9. All air units are set to training @ 100. I would rather they were just stood down with training @ 0 instead. I guess I found a few extra mouse clicks after all. Editor restraint. You can use the two "Show all air groups" screens and stand-down all planes with a few clicks. quote:
Was Sichuan province really that sparsely populated? I understand that the lowlands needed the additional bases for garrisoning, but the contrast between the two places breaks immersion. Sichuan is around Chengtu, right? Unfortunately the number of location slots is limited, so I had none left after populating the lowland areas. I started with the regions most likely to see battles. If my China modifications work as intended, no Japanese forces should ever get near Sichuan. quote:
1) Discovered many RGC units can be broken down, this will ease the pain of meeting garrison requirements in china somewhat. Most of them are already broken-down and "in position" to garrison the "points-and-lines" i.e. cities and roads/railroads. A few more puppet units can be "freed" by juggling garrison forces around. This should allow for some limited Japanese offensives, but not for major pushes. I do want to "brake" the Japanese expansion, but without turning the mod into a "quiet China" version. quote:
2) The roads/Rail Network can blend a little too well into the map making it hard to distinguish. Granted, I have explained why I elected to use Pacifica Bellum v2 in the other AAR. You can use the "y" et "r" keys to display the networks. quote:
1) Most LCU seem to have a certain % disabled at start of scenario. This, in some cases, forces VP losses from lack of garrisons in China. Not sure if this is by design or just an oversight. They will eventually rebuild and fulfill the adequate garrison requirements. Disablement is designed, but the VP loss is not - did not pay attention that some units have less margin then others. Could you pls provide the unit numbers? quote:
2) Haven't compared to other scenarios, but pilots seem in shorter supply at outset. Well spotted, pilot numbers have been slightly revised. However, for the Japanese side you should see no difference - in 1941, IJA receives 200 instead of 195 pilots/month in stock, the IJN 150 in both stock and bottlenecks. It is the US Army Airforce and the US Navy who got nerfed a bit, while the Marines actually gain a few more pilots in 1943, again compared to stock. quote:
1. I guess the Yamato is available in 3 days (Dec 15th) it appears it will need dock time as it only has half it guns representing the issues it had historically and will require an upgrade to bring all the big guns into working condition. The guns are all there, but their accuracy is halved, since there have been issues within the gunnery department which resulted in very poor shooting during trials. The upgrade will cure the issues. quote:
1. The allies are given a bunch of sailboats, they have no armament and very little cargo capacity. For Japan, they are free experience trainers and VPs. Their relevancy can be debated, but only LST know's their true purpose. The novelty of sinking a sail boat faded by the third one. Low-VP assets available early in the war. Intended for evacuating units, supplying small forward bases, or for desperate blockade-running attempts to the PI, Singers or other places under the enemy's air superiority. Some PI islands have a small supply production (local food production) and the small craft may be used to shuttle supplies to Bataan with lesser risk (or at least lesser loss) than ordinary xAKs. Btw, Japan gets more Daihatsus, sampans, junks and pearling luggers for the same purpose. quote:
As the new stuff with the scenario becomes old... Well, there is more new stuff or at least modifications of existing stuff to be discovered :-) Thanks for your feedback, I'm looking forward for more. Have fun!
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