HardLuckYetAgain -> RE: End war strategy (4/14/2018 8:20:34 PM)
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quote:
ORIGINAL: STEF78 Some statements on the forum suggest that the game is biased due to the "german panzer surpermen" In fact, past 1943, Pzd are mighty (CV between 20 and 35) but certainly not invincible. I've played more than 10 GC past mid 1943 and 5 past spring 1944. And I play both side. I will share some thoughts about late war from my experience. Mightiest units on each side Russia: Guard Rifle Corps, ther Cv can reach easily 30 German: Pzd (cf above) Main other assets on each side Russia: - ability to create units - NM increasing - IL2 and IL2M - artillery German - best leaders - ability to trade ground against time and choose the place where to fight Main weakness Russia: None, Red army 2.0 is a monster, but it cannot choose where to fight German: - Manpower shortage - NM declining - arrival of lower quality replacements Best way to win from mid 1943 to the end WITE is about encirclement and destruction. No way to win without that. Russia: 1) Smash first the Luftwaffe, lots of german fighter squadrons withdraw from mid 1943 to mid 1944. Build fighter units, smash the german fighters. Losing 1 for 4 isn't an issue. 2) Do a tactical bombing of each front hex and above all of each german Pzd twice a turn. You will loose lot of Il2M. it doesn't matter. Pzd will get losses and fatigue. it's fine 3) Fill you rifle corps with 3 sapper régiments or 2 sapper régiments and 1 tank regiment. And rotate your units. With a good artillery support, no german stack can resist 4) Do recon to detect any weakness on the the german frontline (Stelteck had twice the opportunity this summer but didn't detect it) 5) Use your Mech/tank units in order to exploit the breakthrough and rampage german rear areas, not to create the breakthrough. 6) Seal your encirclement firmly, the german will do his best to save his units trapped. 6) Think as the german (I have a precise idea that I don't want to give as long as the game isn't finished) German: 1) Use the ground (river, marsh, rough, city) 2) Shorten your lines 3) Keep some mobile units in reserve, you will need them. 4) Trade ground against time 5) Earn victories to keep morale high. As said pelton, "morale is king". It's true 6) Prevent major encirclement. Once you suffer one, game is over. Of course, maybe I'm wrong on some ideas, but it's what I learnt from my WITE gaming experience. German Panzer Divisions are Supermen. Sorry, but trying to damage these units is like shooting spitballs on a rock. I am a PRO German player favoring the Germans 100% of the time and I have no problem saying this at all. Back in the day the German tanks took loses that was appropriate to the action. Nowadays I just shake my head as people come up with all the different ways of trying to put loses on the PZ divs. As for the best leaders, you will see the Soviet can stack the board with leaders in 41 early 42 and be pretty darn well lead and after a few promotions, they are not that far behind the Germans. So I don't see this one as a handicap at all. Matter of fact the Soviets are pretty much on par with the Germans with leaders since they can stack the front using their AP's where the Germans have to use their APs to do a host of things. Morale is not King!!!!!!! This is a fable that has been spewn until other people parrot this phrase as Gospel. You can live by it if you choose. But for me Unit "Experience" is king and will continue to play that way. The other items you posted are all good rules of thumb to live by when playing the game and all players should be able to learn and use these. But still does not delimit the superman nature of German PZ divs.
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