Shark7 -> RE: Why even have Demoralizing? (5/16/2017 2:49:11 AM)
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quote:
ORIGINAL: RogerBacon quote:
ORIGINAL: Shark7 The demoralizing trait is in because not all traits can be good. Plus it forces you to make a decision. Many times a demoralizing character will have other skills that make them invaluable. In this case you must decide if the demoralizing trait outweighs the good skills. I get that all traits can't be good. (Half of my characters seem to be drunk all the time) but demoralizing is SO BAD that its a no brainer to dump them. If it only caused a penalty to everyone else's traits while in the smae location that would be OK but to permanenetly lower all traits of all characters at that location is just too bad to live with. You don't have to auto dump them. A scientist character with demoralizing can be sent to a research station with no other characters on it and have zero effect on your character growth while still positively effecting your research. Ambassadors spend most of their time away from any of your owned planets, so no reason to dump them either. Spies are like scientists and ambassadors, relocate them somewhere where no other characters are and you have neutralized the demoralizing trait. Now then, with governors, generals, admirals and leaders...yeah, usually you are better off without them as those 4 character types will almost always be in contact with other characters during gameplay.
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