The new features of Chains Of War: Cargo, amphibious and airdrop operations (Full Version)

All Forums >> [New Releases from Matrix Games] >> Command: Modern Operations series



Message


MarcelloM -> The new features of Chains Of War: Cargo, amphibious and airdrop operations (5/11/2017 2:43:14 PM)

The public beta phase of the v1.12 update (the companion to the upcoming “Chains Of War” DLC pack) has been concluded, and the "Gold" version is now going through the production paces. We have already covered most of the new major features in the DLC, such as communications disruption, aircraft damage and the new weapon types. Today we are looking at arguably the most anticipated new feature of v1.12: Cargo, amphib and airdrop operations.

"Professionals study logistics"

Faithful representation of landing & airdrop operations was a high user request even back on the early alpha development days of Command. The v1.0 release shipped with a respectable system that combined the new docking-operations ability and the rich new capabilities offered by the powerful event editor (and later Lua), the classic example being along the lines of "once amphib/transport/airdrop vehicle X reaches area/point Y, teleport/spawn unit-Z on the vehicle location to simulate the drop off".

[image]http://warisboring.com/wp-content/uploads/m1_399967-original.jpg[/image]


This worked, but was of course limited (for example the player was restricted in which areas he could disembark forces); poaw illustrated the limits of this system hilariously in his not-a-review of CMANO v1.0. We were aware of these restrictions and have been gradually working on "something better".

Probably a lot better.


Transportable forces, and the people who (love) carry them

In Command’s terminology, all units that that can be transported by other able units are counted as "cargo". This can cover anything from foot infantry up to super-heavy vehicles or transportable facilities.

[image]http://i225.photobucket.com/albums/dd121/Seabee_Mech/military/LCAC.jpg[/image]


In order to realistically restrict what any unit can carry, we had to expand the available information both for the units marked as carry-able and the units that can act as transports:

-For transportable units, the volume, weight and crew properties are populated in the databases.
The general type of the unit is also delineated as one of five basic types (personnel teams
[Squads, MANPADS, ATGM], small cargo [Car, AAA Guns, light guided weapon], medium cargo [APC,
Towed Arty, heavy guided weapon], large cargo [Tank, missile TEL, Trailer], and very large
cargo [IRBM / ICBM TEL]).

-For units that can act as transports, their available weight, volume and crew limits are also
present in the databases. Each unit also has a "maximum cargo type" indicator for the kind of
load it can carry. For example, while you can cram quite a few people into a C-130 if you get
creative, you cannot really load a medium tank on it (It’s been tried. Once.)

When the time comes to actually start loading, manually or automatically, these properties are cross-checked and either presented to the player as restrictions or obeyed by the crew AI in its decisions as to what to load where.

Transfer of units can occur both between one independent unit and another (e.g. personnel from one ship to another), or from a parent host to its hosted unit (e.g. from a pier to a docked ship, or from LPD to hosted LCAC), or from a host unit to any arbitrary point on the map.
The loading of able units in suitable hosts, as well as the actual transport from X to Z, can happen in either mission AI-driven mode or with direct player intervention.


By hand and heart

Like every feature in Command, there is always the option to perform every action manually. Cargo is no different.
Pictured below is the interface for exchanging cargo between docked units and their hosts (think: hovercraft in the well-deck of a LHD, or a C-130 at an airbase).

[image]http://www.warfaresims.com/WarSimsWP/wp-content/uploads/2017/05/Command_2017-05-10_16-18-05-300x226.png[/image]


This example illustrates a typical airdrop, with all the steps performed manually by the player

And this video demonstrates transloading a heavy assault force from a naval base to a Wasp-class LHD that is currently docked at the pier, and preparing for an amphibious landing:



We’re on a cargo mission from God

So only the micromanagers get to have all the fun? No way! A new class of mission ("cargo mission") has been added for those who prefer a more "hands off" approach (and of course for the benefit of non-friendly AI sides).

[image]http://www.warfaresims.com/WarSimsWP/wp-content/uploads/2017/05/Command_2017-05-10_16-15-04-300x211.png[/image]


Cargo missions are broken down by the units (hovercraft, helicopters, aircraft) assigned to unload, and then by the cargo items themselves. Multiple cargo missions can be assigned to fine-tune the locations where the units are unloaded.

The mission progresses in a cycle, the units assigned to the mission load up units from their assigned base – either a ship at sea (LHD, LHA, CV etc) or an airbase – then take off, set course to the mission area reach the mission, then unload, and RTB. This continues until every piece of cargo has been unloaded.

Using our previous example with the amphibious assault force now in position, we can either manually again transfer the mobile units from the large amphib to its hosted LCACs and helicopters and fly/sail them to the beach…
….or we can create a cargo mission to handle the landing, and sit back and watch

Looking forward

One future direction the cargo functionality could move in is allowing weapons to be moved from airbase to airbase by cargo aircraft. An example of this might be an embattled Norwegian airbase in the opening hours of WWIII eating through AMRAAMs like they were candy. Large stocks of AMRAAMs exist in bases in the UK, so let’s pack up 40x AMRAAM on the next C-130 flight heading towards the frontlines. There are quite a few similar use cases and we are open to community feedback as to which cases deserve development priority and why.

Next: The scenarios of "Chains of War"




Raptorx7_slith -> RE: The new features of Chains Of War: Cargo, amphibious and airdrop operations (5/11/2017 3:34:41 PM)

This is so awesome!

And yes the ability to transport magazines/weapons as well would definitely be at the top of my list for an expansion of the cargo system!




ZoroastroBR -> RE: The new features of Chains Of War: Cargo, amphibious and airdrop operations (5/11/2017 4:09:11 PM)

Will missions from Northern Inferno be adapted to include cargo ops? Like "Beware of the Badgers" where you need to unload hellos and ships to the coast. I know that in that mission there isn't an actual fight after unloading the troops, but it would still be fun to be able to unload all of the troops.




Doctorwarthog -> RE: The new features of Chains Of War: Cargo, amphibious and airdrop operations (5/11/2017 4:10:56 PM)

Neato! This is the feature I'm the most hyped about in CoW. I'm looking forward to be able to do missions with proper beach landings and parachute drops. I'm kind of a logistics nerd. :p

Will the cargo edit window get some kind of sorting function, by the way? It looked a little messy in the videos.




CCIP-subsim -> RE: The new features of Chains Of War: Cargo, amphibious and airdrop operations (5/11/2017 4:23:36 PM)

I was waiting for this article - I didn't have a very good understanding of these features, and this helps!

Thanks for this [:)]




JPFisher55 -> RE: The new features of Chains Of War: Cargo, amphibious and airdrop operations (5/11/2017 6:22:57 PM)

Looked real neat to me. I wonder if I'll be able to pick up the paratroopers by helicopter once their mission is finished. It looked like I will.




Peter66 -> RE: The new features of Chains Of War: Cargo, amphibious and airdrop operations (5/11/2017 7:02:53 PM)

I think I need some new underwear and perhaps a new box of tissues by release.

Can't wait!




OldSarge -> RE: The new features of Chains Of War: Cargo, amphibious and airdrop operations (5/11/2017 7:44:21 PM)

I'm really looking forward to this DLC! I think the devs have hit it out of the park on this one! [8D]




ParachuteProne -> RE: The new features of Chains Of War: Cargo, amphibious and airdrop operations (5/12/2017 12:35:48 AM)

My most anticipated feature :)
Moving weapons/supplies via cargo would be a great expansion - of the expansion.
Wonder if someday we will be able to use transport to do anti piracy missions ?
Maybe also could be used to pickup downed pilots and ship crew from the Land and Ocean.
And my first database request - Crew member ! :)
And if I sound excited - I am.





Dysta -> RE: The new features of Chains Of War: Cargo, amphibious and airdrop operations (5/12/2017 2:04:03 AM)

Now all we need is Arma-quality army system.




Sniper31 -> RE: The new features of Chains Of War: Cargo, amphibious and airdrop operations (5/12/2017 2:57:23 AM)

I think this cargo system sounds like a wonderful start indeed! Logistics is a very important part of combat operations and it's great to see that being taken to the next level in CoW. Beans and bullets...Hells yeah!




Dysta -> RE: The new features of Chains Of War: Cargo, amphibious and airdrop operations (5/12/2017 4:34:43 AM)


quote:

ORIGINAL: Sniper31

I think this cargo system sounds like a wonderful start indeed! Logistics is a very important part of combat operations and it's great to see that being taken to the next level in CoW. Beans and bullets...Hells yeah!

It plays more that 50% of roles in an entire military operation, so yes, what makes worldwide military power is the delivery capability.




RafaleKiwi -> RE: The new features of Chains Of War: Cargo, amphibious and airdrop operations (5/12/2017 9:33:31 AM)

Wow - can't wait for this to be released.

It will add a whole new dimension to command and add that much more to the simulator.

One observation I made from Baloogon's first video was the FO's being heavily loaded down with kit exited the DZ after parachuting in at 29kts at cruise? That's an impressive speed for a foot mounted unit unless I missed something and a vehicle was parachuted also?




Doctorwarthog -> RE: The new features of Chains Of War: Cargo, amphibious and airdrop operations (5/12/2017 1:58:36 PM)

I'm sorry for being daft, but a question: I see hovercraft, helicopters and aircraft mentioned, but will it be possible to transport troops and cargo to the shore with a conventional landing craft such as the LCU, the british RCL, or the spanish LCM-1E?




mikmykWS -> RE: The new features of Chains Of War: Cargo, amphibious and airdrop operations (5/12/2017 2:54:07 PM)


quote:

ORIGINAL: Doctorwarthog

I'm sorry for being daft, but a question: I see hovercraft, helicopters and aircraft mentioned, but will it be possible to transport troops and cargo to the shore with a conventional landing craft such as the LCU, the british RCL, or the spanish LCM-1E?


Yeah its awesome. If the ship is a beaching type it'll beach. If it has landing craft or helo's you can load them and they'll land.

Mike




Doctorwarthog -> RE: The new features of Chains Of War: Cargo, amphibious and airdrop operations (5/12/2017 3:09:04 PM)


quote:

ORIGINAL: mikmyk


Yeah its awesome. If the ship is a beaching type it'll beach. If it has landing craft or helo's you can load them and they'll land.

Mike



That is awesome. Thanks. [:)]




1nutworld -> RE: The new features of Chains Of War: Cargo, amphibious and airdrop operations (5/12/2017 3:19:12 PM)

I knew I would be purchasing this eventually, but the fact that it has the ability to air drop units and launch amphibious ops now, kicked it over the top for me. [&o]

Is it the 18th yet??




benefant -> RE: The new features of Chains Of War: Cargo, amphibious and airdrop operations (5/13/2017 1:07:53 PM)

In the video we can see airdrop and amphibious landing ship to landing zone

Question its possible to reverse this?
Manual or with the cargo mission?

Fly with helicopter to the landing zone
Then hoover and pick up the personel and bring them to the landinh ship back?

Can the target for the caego mission be a unit ?
Then it should be possible?






benefant -> RE: The new features of Chains Of War: Cargo, amphibious and airdrop operations (5/13/2017 1:09:18 PM)

Next question : can ground troops drive in the near of pier or airbase and then transferring from the near into the cargo




Dan109 -> RE: The new features of Chains Of War: Cargo, amphibious and airdrop operations (5/13/2017 7:14:30 PM)

Can you add a freighter in the DBase which allows itself to beach itself and unload cargo? I'd like this unit to recreate Red Storm Rising's scenario of the Icelandic invasion. Its quite a sneaky tactic, but I think quite realistic, especially for SOV/RUS/CHI which don't have amphibious assault assets like NATO. The ship would of course have to be considered neutral, until the units being unloaded are seen. That might add some complexity to the ID system, so maybe a scenario designer can just add exclusion zones on the coast. But make it interesting, the scenario designer can have real neutral shipping approach VERY close to the exclusion zone, so a human just wouldn't blow an shipping out of the water...




mikmykWS -> RE: The new features of Chains Of War: Cargo, amphibious and airdrop operations (5/13/2017 7:17:28 PM)


quote:

ORIGINAL: Dan109

Can you add a freighter in the DBase which allows itself to beach itself and unload cargo? I'd like this feature to recreate Red Storm Rising's scenario of the Icelandic invasion. Its quite a sneaky tactic, but I think quite realistic, especially for SOV/RUS/CHI which don't have amphibious assault assets like NATO. The ship would of course have to be considered neutral, until the units being unloaded are seen. That might add some complexity to the ID system, so maybe a scenario designer can just add exclusion zones on the coast.


RO\RO Vessels have been given this ability.

Thanks

Mike




Dan109 -> RE: The new features of Chains Of War: Cargo, amphibious and airdrop operations (5/13/2017 9:35:43 PM)


quote:

ORIGINAL: mikmyk


quote:

ORIGINAL: Dan109

Can you add a freighter in the DBase which allows itself to beach itself and unload cargo? I'd like this feature to recreate Red Storm Rising's scenario of the Icelandic invasion. Its quite a sneaky tactic, but I think quite realistic, especially for SOV/RUS/CHI which don't have amphibious assault assets like NATO. The ship would of course have to be considered neutral, until the units being unloaded are seen. That might add some complexity to the ID system, so maybe a scenario designer can just add exclusion zones on the coast.


RO\RO Vessels have been given this ability.

Thanks

Mike


Nice!!!!




tjhkkr -> RE: The new features of Chains Of War: Cargo, amphibious and airdrop operations (5/14/2017 4:44:39 PM)

I agree... I AM SOOOOOO looking forward to this!




magi -> RE: The new features of Chains Of War: Cargo, amphibious and airdrop operations (5/16/2017 4:06:49 AM)

this is all pretty darn cool.....




Doctorwarthog -> RE: The new features of Chains Of War: Cargo, amphibious and airdrop operations (5/18/2017 6:14:51 PM)

Downloaded Cow and trying to learn the cargo feature. Is it possible to add, for example, US Army Rangers to an aircraft at an airbase? I watched Baloogans videos, but from what I can figure out with my little brain it's only possible to add the things that are in the cargo list (Editor -> Unit Actions -> Edit Cargo) to an aircraft?




mikmykWS -> RE: The new features of Chains Of War: Cargo, amphibious and airdrop operations (5/18/2017 6:22:21 PM)

Yeah add the rangers (7.62mm mounts) to the mag at the airbase. You can then load them and it does take a few minutes to do so.

Thanks!

Mike




Doctorwarthog -> RE: The new features of Chains Of War: Cargo, amphibious and airdrop operations (5/18/2017 6:25:08 PM)

Thanks!




AlphaSierra -> RE: The new features of Chains Of War: Cargo, amphibious and airdrop operations (5/18/2017 10:56:58 PM)

Dumb Question
I load up a CH-53 with Marines on a cargo mission, fly them 200 mi and drop them in a "defined" area.

Can they become cargo again? (IE; assign them to an LZ as cargo to move them back out)

Thanks[:)]




Doctorwarthog -> RE: The new features of Chains Of War: Cargo, amphibious and airdrop operations (5/19/2017 1:50:35 PM)

Just to make sure: It's not possible to place a specific unit from the database, för example Delta Saboteurs in the proximity of an airbase with a C-130 and tell those Deltas to board that aircraft?




marksi10 -> RE: The new features of Chains Of War: Cargo, amphibious and airdrop operations (5/19/2017 5:40:23 PM)

I´ve just bought Chains of War, and yet I can´t find the cargo mission/function in scenario mode - is this supposed to be the case?




Page: [1] 2   next >   >>

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI
1.078125