Wynter -> Re: May update (More info...) (5/8/2003 7:36:40 PM)
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[QUOTE]Originally posted by Marshall Ellis [B]Tell me your thoughts on the feudal capabilities of the Turkish units??? Is this important? As of today, the Turkish units are standard corps but we're debating the feudal ability and its relevance to the game (remove and restore at the end of a year). We think this might be quite important...??? [/B][/QUOTE] Having played Turkey two times now, I can only add that feudal forces are the major strength of Turkey. Three free cavalry corps, yearly regeneration and instant redeployment are what keeps Turkey alive. I'm a programmer myself, so I understand that implementing special corps units can be tricky. Maybe you can give the feudal corps some kind of tag and during december economy (levy step) you can present a list to the turkish player containing such tagged corps units so that he can select from the list which corps he wants to bring up to strength. When such a corps is selected, the program has to present another list presenting the territories of the corps' home province, since feudals can only be brought in play in their home province. Bear in mind that the levy step is AFTER the money and manpower expenditure step, so the Turkish player does not have to pay maintenance for the feudals he wishes to bring back to full strength. During reinforcement, this list of available feudal corps also has to be presentend as each reinforcement phase as the Turkish player can bring any feudals on board that are currently offboard. Again when such a corps is selected, the list with available territories in the relevant homeprovince should be show. Bear in mind, though, that if the province contains enemy forces, the feudal corps of that province can't be raised! Another constraint of feudals is that they can't detach or absorb factors, again this can be coded by refering to the feudal tag. And finaly, feudals are not militia, so the constraint of militialosses in a field combat (when morale loss exceeds 2.0, no militia may be chosen as casaulties) is not valid for feudals. The three kingdoms you suggest are indeed very important, but I would also suggest you additionaly try to insert 'The Kingdom of Italy', since this a important for gaining dominance and for the Venice fleet, offcourse. Good luck ;) , Jeroen.
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