BBfanboy -> RE: 1000 mile war - liberating the Aleutians (7/9/2017 8:39:43 PM)
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Ah, the wonders of Allied Intel. When they report an IJN CA making a radio transmission from your main base you have to have a large chunk of salt ready! [:D] As you have seen, you wasted a lot of fuel chasing rumours. Use your subs or small fry to confirm reports that really concern you and ignore most of the stuff that does not concern your situation. Re: your ships in harbour question, there are no stacking limits. The developers presumed that if the harbour got full the ships could just anchor in the approaches to the port. A 40 nm wide hex is a huge amount of ocean! Re: installing other mods - you CAN have various folders for the different mods under just one installed game, but that would limit you to playing just one type of game at a time, unless you want to go renaming sub-folders all the time. Most veteran players have separate installs - much easier to keep track of and update. You just have to give the installer a different location to install and rename your shortcut to the game to indicate which mod it is. Re: the situation where you thought there was a CA screened by subs: Sending BBs through a screen of subs is risky. Torpedoes are one of the few thing BBs really need to fear. If you think there might be subs, use waypoints to take a detour around, of just ask if the potential gain is worth the risk to your major ships. Re: BB Pennsylvania: Once you get the "no further repairs" message you should switch her back to "Readiness" instead of "Pierside" to avoid tying up port repair capacity - unless ... the remaining damage is "Engineering" major damage which can be fixed by an AR. If you have an AR at DH and it is not currently busy with another ship, click on Pennsylvania's repair mode until it shows the Repair Ship and gives a timeline for the repair. If the problem is major floatation damage over 5, that can only be repaired in a large enough shipyard or a large enough ARD (drydock repair ship). Major floatation damage 5 and under can usually be repaired in a level 7 port or smaller port with lots of naval support. Check for the biggest port you have in this scenario - Anchorage? Prince Rupert? Re: the TF on the map edge that you cannot access: this happens when ships are withdrawing to an off-map base for repairs or are just fleeing the enemy. The TF is out of the scenario and unlikely to return before it ends. The map edge is used like the holding box for the grand campaign map - showing the ships in transit but inaccessible to further orders. Re: the Venturas - yes, they have a good bomb load, but they are usually intended for ASW or Naval Attack work. Check the pilot stats and if they have high skills in those areas, use them thus. Re: the Liberators: Cap Mandrake is right - you need a level 5 base to take off with a full bomb load. You can operate off a level, 2, 3, or 4 AF with a reduced load but expect your operational losses to be high, your strikes to be uncoordinated and repair times to be very long. If your B-24s cannot hit Attu, consider having them do Naval Search until Adak is ready for them.
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