Aurorus -> RE: 1000 mile war - liberating the Aleutians (7/17/2017 1:14:22 PM)
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I mostly play as Japan and have not played the allies since the old WiTP, so the best thing that I can tell you is what seems to work well against Japan. The allied fighter pilots in first year of the war learned not to ¨dogfight¨ the Zero. It was superior in a dogfight to every allied fighter because of its superior manueverability. What you want your pilots to do with the Zero is draw it out of its best manuever band and make dive attacks on it. When an air-raid is detected planes will begin to climb toward their targets. You want to get the Zeros above 15K with your Lightnings, which are very fast, but not good in a ¨dogfight.¨ You want to make diving attacks with them at altitudes where the Zero has more difficulty evading their attacks. Fortunately for you, the AI is simple-minded and tends to match your altitudes when it sets its CAP. So sweep with the Lightnings at higher altitude, between 20 and 25K. This will draw the Zeros up (at least against the AI). Use your P-40s for escort. When the CAP is thick, bring your bombers in at higher altitude as well. You want to avoid having the sweep draw the fighter above the raid, so that when the raid arrives, the CAP can swoop down on it from higher altitude. Once the CAP starts to reduce bring the altitude of your raids down. To help with coordinating your strikes so that sweeps arrive ahead of raids, try to have an air HQ in command range of all the attacking air units. Also try to have all the air units assigned to that HQ. I have not looked at the OOB for this scenario, so I do not know if your air force is organized under one HQ or not.
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