sPzAbt653 -> 653N Mod (7/22/2017 5:40:26 PM)
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As changes to the 653H Mod continued after the last version was posted five months ago, the Naval Game also went thru a couple of major changes. The result was so different from 653H that the mod has been renamed to 653N. Download the Mod from: 653N v2.0 [Apr. 2019] https://www.dropbox.com/s/cb91gmqyjv241vb/_653N.zip?dl=0 For Installation Instructions see : http://www.matrixgames.com/forums/tm.asp?m=4300169 Note that due to Unit and Map changes contained in this mod, other Graphics and Map mods cannot be used with 653N. 653Nv1.7 Axis AAR http://www.matrixgames.com/forums/tm.asp?m=4479984 653Nv1.7 Allies AAR http://www.matrixgames.com/forums/tm.asp?m=4490927&mpage=1� Changes for 653N v2.0, SC3 v1.15: Adjustments to France/Vichy/Free. Adjustments to Computer Amphibious and Transport scripts. Adjustments to Computer reactions to abnormal events. Changes for 653N v1.9, SC3 v1.15: Added DE for UK to occupy Norway if Germany does not. Changes for 653N v1.8, SC3 v1.15: Added another Non-Historical Option: No Pearl Harbor - For the Human Axis Player vs. the Computer only. If the USSR and Germany are at war on 1941/11/26 and the USA is not yet at war, the player may choose to have the attack on Pearl Harbor not occur. The Japanese will instead attack the USSR. This will delay the USA's entry into the war and will also prevent the USSR from receiving the Siberian reinforcements. If the USSR is defeated and surrenders, Germany will send 125 MPP's per turn to Japan for the rest of the war. Changes for 653N v1.7, SC3 v1.13: Added Partisans to Saudi [if the Axis owns the Middle East]. Added Partisans to France [if Partisans are very active in USSR, Yugoslavia or Greece]. Canada switched from a Minor Country to a Major Country. Added Petsamo Nickel Mine. Greenland becomes a US territory upon Denmark's occupation. Added more German HQ's at start. AVL's removed. Changes for 653N v1.6, SC3 v1.12: Added 1st Provisional Marine Brigade to occupy Iceland. Added two UK Fighter Units to arrive when France falls [the UK had fighters for Home Defense that were not used in the Battle of France, so it seemed a good idea to let them arrive once France falls]. Changes for 653N v1.5, SC3 v1.10.02: Fixed Liberation of France boosting USSR Morale by 25000 when France hadn't fallen. Adjusted Allied Computer ASW scripts [too lethal]. Added Supply Script to reduce Soviet Urals Resources to zero if USSR surrenders. [These were historically off map to the east and beyond the Axis reach]. Changes for 653N v1.4, SC3 v1.10.01: Some adjustments to Soviet Factory Transfers. The following locations will be temporarily reduced to zero supply and production if the Soviet player chooses to relocate factories to the Urals: Leningrad 206,51 Moscow 220,65 Kiev 207,80 Kharkov 218,82 Dnepropetrovsk 215,85 Zaporizhia 215,87 Rostov 225,88 Added Partizans to south-east Russia [if the USSR surrenders]. Added FF Garrison at St. Pierre. Gave Albania and Sardinia to Germany when Italy surrenders. Changes for 653N v1.3, SC3 v1.09.09: The percentage chance for Subs to be successful in raiding convoys is now 90%[Allied] and 95%[Axis]. Increased 'Allied Anti-Sub Warfare' event effects for the Allied Computer Opponent [this offsets the computers lack of aggressive use of its' Maritime Bomber Units in Anti-Sub Warfare]. Major changes/additions since 653H v1.1: For the DAK DE, if NO is chosen. the Germans get a free HQ in Poland. The use of more Coast Guns to represent naval assets. Added the Panasqueira Tungsten Mine in Portugal. Increased Land Spotting Ranges to be the same as each units Movement Allowance. Changed the Axis buildup restriction for Barbarossa from '18 units within ten hexes of Warsaw' to '9 units within three hexes of either Lublin in Eastern Poland OR 190,69 in Eastern Prussia'. Some combat values of Guards Corps increased by .5. Deployment of DAK is now triggered by Allied capture of Tobruk, Gazala, Derna, Mekili, Msus or Benghazi, or Allies within three hexes of El Agheila [previously this was triggered on a specific date]. Some Soviet Lend-Lease adjustments [more to the Pacific Route, less to the others]. Effects of Soviet Diplomacy reduced. If Suez falls to the Axis, US Troops arrive in Kuwait to protect Mid-East interests. Two hexrows have been added to the bottom of the map in order to make it easier to play those areas [the interface was in the way]. Additional Decision Events: USA Oil Pipeline. German Coast Guns in Norway and NorthWest Europe. Territorial disputes between Italy, Vichy France and Spain. Delayed Italian entry [UK offers Malta to Italy]. Delayed USSR entry. CONVOY MOD: Rule: Subs that occupy or are adjacent to map hexes that contain crosshatches have a percentage chance to cause convoy losses. Red crosshatches are Allied convoys, Blue crosshatches are Axis convoys. The presence of multiple subs to a crosshatched hex has no effect [only one sub is needed to have a possible effect]. See the attached 653ModDNotes document for further details.
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