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loki100 -> RE: Setting Minimum Requirements for AD's (8/18/2017 7:33:52 PM)
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quote:
ORIGINAL: MemoryLeak Hi, I was on the target results screen, or something like that. It is the one that puts little circles on every hex that was involved in combat during the turn. I clicked on one of the circles and a results table was displayed. And it had all of that info that fries your brain. Since it is in the display, a normal person would have to assume it is important, otherwise why include it? So after a lot of searching in the manual I found the explanation and, as usual, was totally unhelpful. Whatever. If I was doing it I would only include data that would further the playability of the game yet provide the necessary statistics instead of artificially increasing the complexity of the game. I'm referring to the columns DAM and DAMD. Make your case for that info being vital and how it is data you can't do without to plan an air war. Does it matter .. well yes and no. As you go into the campaign game - or the strat airwar scenarios, you can find this incredibly useful. One aspect of the night war between the Luftwaffe night fighters (NF) and Bomber Command is that at first sight nothing gets shot down. You can look at interceptions between the night fighters and the Lancasters and their escorts and nothing .. Now if you play the Allies what you notice is the big bit of friction against a sustained bombing effort is low morale. You don't lose many planes in combat but ... and ... damaged planes do 2 things. They are (realistically) more likely to crash elsewhere in the mission = operational losses. Also planes that get shot up lower squadron morale. So damage = lower morale. So when does it matter, well if I am playing the Germans I want to know where my NFs did some damage so maybe I should concentrate there? As the Allies I want the same information - it tells me where the NFs are. For No, well its not a screen I look at very often unless I feel things are wrong - too much sustained bombing or too little? It gives you valuable information for when you want to access it. In this scenario - does it matter .. no. You have the Luftwaffe under the cosh and your battle report supports that. The P-47s escorting your bombers wrecked the enemy and the few Fws that made it back to base are damaged. As above, you'll not be seeing them in the skies for a few weeks. If you look at your 366 FB squadron I suspect you'll find it has more damaged planes and lower morale than the others? 367 might be in a bit of a mess too. esp compared to 358. Note that 358 won big and was at the highest altitude? Interesting? Something to bear in mind later on when you start managing all this stuff manually? The combat screens are actually well designed. 95% of the time all you need is the top panel. Did I win? Is it unexpected? The remainder helps when the answer is no. What shot me up, why did I win when I only attacked to cause attrition? Different weapon systems in this game really do have different effects. But crudely, you put 3-1 odds in your favour, using a good fighter and yes you got the result you deserved. Equally on land, hit a regiment with say 6 divisions and a load of artillery plus airpower and you'll win .. most times. Its the oddities where all this supplemental information can really help.
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