Telemecus -> RE: 2x3+ Person Team Game - THREAD FOR BOTH SIDES (10/31/2017 2:06:25 PM)
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ORIGINAL: thedoctorking Just pointing out that we are actually going _slower_ than the historical event. I had a friend who refused to play ASL with me, preferring World in Flames, because he was opposed to playing a game that took longer than the event simulated. Hmmm... In the era of new fashions for "slow food" and "slow TV" perhaps we can set the fashion for slow wargaming! [:D] It probably was always going to be slow and you'd have to appreciate the game for its team aspects rather than speed, occupying all your wargaming leisure time, or even being able to get to the end. However for what it is worth experience from the other team game is that the longer teams are settled and the more turns are done the faster it does get. The early turns are pretty intense anyway plus you are probably still working out who does what each turn - and getting to know the styles of your team mates. I do expect mud turns for instance to go much quicker. My guess is the problem is never from people going slow - it is the long gaps in between. So it is really really important never to leave a file with nobody doing anything. It should always be with somebody and no one should ever be delayed in going because they do not know if it is their go or not. Having a file sitting in the dropbox with several people raring to go and no one feeling they can is a real killer. It is a never ending problem - the team managers are in charge but everyone can help. It also helps if each team can give the other side the best indication of when it will be back on the other side. For my part I do try to do things at home on my computer when I think a game file will be returning, and go out when I think it will not. The better idea we can give to the other side the better the chance they can pick up straight away.
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