SeaQueen -> RE: create strike package (9/27/2017 9:52:06 PM)
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This is where the real art of the game comes into play. Usually, for me, strike packages end up involving many different aircraft performing many different missions with many different targets, often multiple aim points, sometimes simultaneously and sometimes in sequence. Depending on what's going on and what you're trying to do, there may be a few different ways to set things up. Sometimes those might reflect different choices of tactics. To continue with your example I might do this: Package A 1. Support Mission (for the EW aircraft) 2a. SEAD Patrol Mission (with reference points made relative to the central target ship) 2b. AAW Patrol Mission (with similar reference points made relative to the central target ship) 3. ASuW Patrol Mission - Naval (with other reference points made relative to the central target ship) In this package the EW aircraft arrive first and fly an orbit at a standoff from the targets. The SEAD and AAW aircraft arrive second some time later. Notice I chose patrol missions. These sets of aircraft will arrive at random points throughout the target area and then attack from random directions any targets of opportunity. The aircraft attacking the ships will fly similar tactics. The AAW aircraft will attack any aircraft in the specified vicinity of the target. It also helps to split large packages into multiple missions if you're operating from many different bases. Package B 1. Intercept Mission (with targets specifying exactly which ships I want hit) Escorts A - aircraft equipped with ARMs Escorts B - aircraft equipped with AAMs Escorts C - aircraft equipped with jamming pods In this package the aircraft will strike only the specified targets while the escorts will attack aircraft or radars that threaten the package along the ingress/egress route. In this set up, the aircraft will all come from pretty much the same direction and avoid becoming separated. There's also escort jammers flying along. Package C 1. Support Mission (for the EW aircraft) 2. Intercept Mission (with targets specifying exactly which SAM shooters I want to hit) 3. Intercept Mission (with targets specifying exactly which ships I want hit) Escorts B - aircraft equipped with AAMs In this package I split the SEAD portion from the ASuW portion and the EW portion from the main strike. This set up lets me target specific SAM shooters just as I specified the ships that get struck. It also lets me control their time on target independently (e.g. attack the ships 10 minutes after I attack the radars). That way I can sequence things. There's lots of different ways I might set things up. It just depends on what I'm trying to accomplish and what I think is the best way to accomplish it. I try to take advantage of the AI and how it executes the missions I specify in creative ways to reflect different tactics. There isn't necessarily a single "best" way. I would suggest keeping a spreadsheet of some kind opened during play, and during your initial planning process. That'll let you solve a lot of problems involving time and distance to make sure everything arrives when you want it to arrive and is sequenced properly. quote:
ORIGINAL: ghostdog how are you guys creating a strike package? do you create a mission or just launch a whole group and manually waypoint them then manually target them? lets say I wanted a portion of my carrier air wing to strike a naval target. I'd want to include some SEAD, some ASuW, some EW and some AAW escorts. best way to do that??
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