Dali101 -> RE: HUSKY and others (11/3/2017 2:14:15 PM)
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Hello everyone Let me introduce the following scenarios based on the game. For playing this scenarios the original game (including all patches up to date) is necessary. Part of my inspiration is the War in West strategic game by Garry Grisby. Some of the scenarios are nicely done. Presently there is 1 scenario in play and 1 scenario under development: SCN 26 8.7.1943 , 85 turns “Operation Husky“ SCN 27 2.6.1943 , 180 turns “Operation Husky Long“ (mini campaign, extending the previous scenario SCN 26 (Under development). Legend: Axis side: Germany in the mod is in position of IJ Army. Italy, Hungary, Bulgaria, Romania, Croatia, French Vichy, Slovak State in the mod in position of IJ Navy Allied side: Great Britain in the mod is in position of British France (FFr) in the mod is in position of French Greece in the mod is in position of Commonwealth Belgian in the mod is in position of Commonwealth Netherland in the mod is in position of Dutch Canada in the mod is in position of Canada USA in the mod is in position of US Army US Navy in the mod is in position of US Navy Australia in the mod is in position of Australian New Zealand in the mod is in position of New Zealand India in the mod is in position of India South Africa in the mod is in position of Commonwealth Poland and Czechoslovakia in the mod is in position of Commonwealth Date: SCN 26 8.7.1943 , 85 turns SCN 27 2.6.1943 , 180 turns History background: These scenarios expect playing within the boundaries of historical events and are designed for players who want to try the historical situation of the year 1943 in the engine of this excellent game. Ships, airplanes and the LCU equipment as well as the TOE are designed with the maximum possible accuracy, based on the sources available. My apologies for any possible mistakes that might appear. They weren´t made on purpose and further improvements and corrections should be expected. Some elements of the game are slightly simplified in Scenario 26. This scenario needs to be seen as a tutorial for this environment. Measure and scale: The map is in the half-scale than the original AE – 20miles/hex, so the map is affected by that. The map will be upgraded “on the flow“ when necessary. The map is shown in game using “HEX on“ and “HEX off“ version in the Main Menu Screen under Preferences. Scenarios are fully playable against AI. But due to limited game engine power, please expect only average performance for AI. Weapons and equipment: Generally it is safe to say the game engine offers many slots in wide area of interests which can be successfully exploited by an alert Commander. Planes are generally based on the existing types available in original game. During the modeling of German and Italian planes the main focus was put on a maximum effort in achieving historical accuracy. The Great Britain and US planes are used from the original game virtually without any changes (or with minor changes in case of different versions which were not used in Pacific). Axis planes are made from the scratch, all available parameters, similar constructions on the Allied side and outcomes of real historical air battles were considered during the development. All types were exhaustingly tested under many factors to get the nearest possible “historical“outcome. Armored vehicles and other LCU equipment come close from original AE. Further development in this area is will be done in the future. In preferences: Auto convert obsolete devices: OFF Industry: Allies: Industry and AC production is presented in the same fashion as in original AE. No equipment or AC is produced on map. The amount and “production start“dates are fixed and based on the real historical situation. Axis: the same as Allies. You will be informed of other changes. Please note that part of the graphics is not complete. It will also improve in all areas such as graphics, sounds and artificial intelligence. Dali
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