sPzAbt653 -> RE: What is 'turn burn out issue'? (11/15/2017 8:19:39 PM)
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I made a video because I was tired of explaining all this, lol quote:
In the scenario you describe you should move them near the enemy unit before you resolve the combat but dont let this unit participate in the combat. Correct. However, if you watch the Combat video you will see that late arriving units may contribute to combat without affecting the number of rounds expended! quote:
Combat starts at the time of the "latest" unit of the attacking force. WINNER !! quote:
The number of tactical rounds combat takes is roughly related to the size of engagement, i think. Not at all, but yes. HaHa. The more complex the engagement [more units] the higher the probability of other factors becoming involved [Proficiency of Units and Formations and their Support Levels]. It's all very simple, if you want to attack and you move a unit 75% of it's movement before attacking, then 75% of the turn will be burned. If you attack with multiple units that don't cooperate well and have low proficiency, then the combat may run longer then expected.
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