sPzAbt653 -> RE: Soviet TOE transport shortage in TGW 1941-1945 (11/23/2017 4:31:04 PM)
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Thanks for the report. Seems no Designers Notes for this scenario. I haven't looked yet but have you seen the design thread? It might have some stuff. http://www.matrixgames.com/forums/tm.asp?m=3756761 Also, many of the Directive 21 Design Notes would apply to this scenario. Not all, but quite a bit. But here are some answers: Some of the Soviet Artillery was fairly immobile and meant to stay in the area where it was, so those units are given few transport assets. Fort Regions were immobile until later in the war, so the 'Horse Team - 42' begins arriving around turn 50. The Soviet Artillery was very nice and numerous, but ponderous and difficult to coordinate. However, the arrival of Lend-Lease trucks in large quantities improved on this, so many of the Soviet Artillery units reflect this in their transport assets. Later in the war the Soviets formed the Breakthrough Artillery Divisions, which have a movement allowance of 9. Overall, the Soviet player should find maneuver difficult in the early part of the scenario.
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