Gunnn -> [ANSWERED] UI: Mission editor warnings annoying (12/1/2017 4:28:11 PM)
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Hey, I think it's annoying to have to select reference points or targets before adding a mission and then having the game complain about my bowtie-shaped patrol areas, with an annoying pop-up. How about all missions starting as inactive and not activating until you click "OK" somewhere? That way, you wouldn't have to select reference points or targets before adding the mission and the game wouldn't have to display annoying warning pop-ups until you click "OK" to actualize the mission. To re-iterate: when adding a Patrol mission, I almost always get a pop-up complaining about my patrol area being invalid, which is quite annoying. How about giving the player a chance to fix this before displaying the pop-up and instead moving this warning to when the player closes the ME widow or, as I suggested above, changing how mission adding works altogether, so players have to "confirm" missions before they are actualized (which would be the time to display warnings). Thanks, what are your own thoughts on this?
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