LLv34_Snefens -> RE: How to get Graphics Override working again? (12/23/2018 1:22:29 PM)
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If I could get around to fix it, it would be possible to get the scenario back in (intended) working order with the loss of only a bit of the "flavour" added with the individual counter sheets. No need to wait for any game updates. -For headquarters I used different icons for Division, Corps and Soviet Armies for easier distinction, but only two will now be available. -The higher tier HQs on either side (German Army/Heeresgruppe and Soviet Fronts) actually are redrawn supply units, so they will have to use same icon. -I used unique aircraft counters for each type of plane (LA-5, Yak-7, Fw190, Bf109 etc) There are still a fair bit of different types to choose from, but some variation is lost. -The colour of the counters, which is what is immediately obvious isn't correct atm, is one of the easier fixes, as I believe I didn't double use any sheet for different formation/sides. Then there is the new naval system. All naval units and coastal fortress was sorta bodged, acting like armoured floating guns, rather than ships. Worked OK originally since only one side had a fleet, but that needs a complete overhaul and testing. But what I dread most about having to open this up is really that I have to deal with a cardinal sin I made in the design phase. I deliberatly let a lot of units starts as divided in order to get a proper deployment (the germans start really thinly stretched at places). I will need to reassemble them all, make the changes, hope nothing got corrupted and then re-divide and -deploy the units. Of course there is maybe also some new mechanics in the game that could have shifted the balance, that needs testing.
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