Several bugs with editing the equipment database (Full Version)

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tarzanofmars -> Several bugs with editing the equipment database (1/5/2018 12:04:28 AM)

I'm doing some experimenting with my modified 19th century database. I posted in the tech forum yesterday about it, in regards to when saving a .eqp file and not changing the name at all, it creates a new file adding an extra .eqp to it. The way to resolve it is to remove the old files and rename the latest one back to the original name.

It still tells you you're playing with the wrong equipment file when you aren't.

That is not that bad of a problem, just annoying when you're building a new DB essentially.

A much bigger problem I'm running into is saving 5 changes to an equipment and 3 of them staying saved and 2 of them reverting back to some sort of default number.

I change this equipment to this, setting the anti-personnel to 110 (which is 13) and the armor to 3cm, the anti-armor to 11 and the defense to 10. I also edited the name some.

I click 'save as' for the eqp file and save it with the same name I've always used.

[image]https://i.imgur.com/TtRUKTy.png[/image]



And here we are saved with:
anti-personnel 13
Anti-armor 11
Defense Strength 10
Armor 3



[image]https://i.imgur.com/K7dKWVm.png[/image]


I go straight to the game and play test for a bit and come right back to the scenario and it tells me I have the wrong .eqp file.


And now I see this

[image]https://i.imgur.com/ojDJs8j.png[/image]

The name change has stayed, the armor has stayed, none of the attributes to the right have changed, but the defense strength has reverted to 5 and the anti-personnel strength has changed to 14, but when I open it up, it still says 110.

I go to my save folder, delete any .epq file but the most recent, fix it's name from all the odd characters or extra .eqp's it adds and reload and it still says wrong eqp file. (I'm using graphics override folder and the .eqp matches the scenario name exactly)

And I still have half my changes saved, half reverted.

Can anyone help me out with this issue please? I'm really close to getting the combat to play out with this experimental 'armor' for personnel thing to help simulate rate of fire and firepower differences and to create a lot more 'disabled' than there are dead.

But this .eqp bug is making it impossible when I'm editing several dozen new pieces of equipment.





Lobster -> RE: Several bugs with editing the equipment database (1/5/2018 1:10:24 AM)

Perhaps this?

To save the edits to disk, you must first exit the
Equipment Editor. Then, on the File pull-down,
there is the “Save Equipment(XML) As…” option.
Click on that option. The File Save dialog is
invoked. Note that the file name is already correct
with the scenario name and .eqp suffix. But you
will most likely have to change the folder first. That
is accomplished within the folder path listing at the
top of the dialog.
Once the .eqp file has been saved, it must then
be incorporated into the scenario file. That is
achieved by putting the .eqp file in the scenariospecific
named folder and saving the scenario.




tarzanofmars -> RE: Several bugs with editing the equipment database (1/5/2018 1:58:11 AM)

Ok so yes I have been using “Save Equipment(XML) As…” after exiting the equipment editor. I am saving to a the same folder that the .sce is in, which is Documents\my games\The Operational Art of War IV\Graphics Override\1876 AP Test. The .eqp file is in there as is everything else, both the .sce and .eqp are named "1876 AP Test" without the quotes.

I'm totally baffled. I just ran it again, my changes are correct in the battle test, but then those changes are lost, some of them -the weird part- upon returning to the scenario. I'm checking my .eqp files by the time saved as well, I'm always using the last one, correctly naming it and it resides in the scenario folder.




tarzanofmars -> RE: Several bugs with editing the equipment database (1/5/2018 2:38:42 AM)

Here is a video of the problem. The weird thing is I've been editing this for a month and it just started happening. I've obviously made a lot of edits that have taken so far.

Ignore the map it's just a little combat test map with several WIP tile graphics

https://youtu.be/mdphD-wzlAs




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