700851McCall -> RE: CFNA 1940-43 devoncop (Axis) vs warspite1 (CW) (4/4/2018 5:19:57 PM)
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ORIGINAL: warspite1 quote:
ORIGINAL: 700851McCall What is your airshock percentage compared to the enemy's? I'm guessing there is quite a big difference which accounts for the poor performance of your airforce. Likewise with your ground troops. You don't really want to be attacking until Monty arrives and your shock level increases. I appreciate that in the current situation you have little option, but I think most of your woes are due to not taking that into account. It makes a big difference to the combat outcomes. warspite1 The current bonuses are as follows: CW Theatre reconnaissance capability is 0% The 4% shock level penalty/bonus still remain in place - 96% CW and 104% Axis - The 4% Commonwealth Shock Penalty lasts until Turn 185 (The Auk) - At that time recon goes to 5% - The 4% Axis Shock Bonus lasts until Turn 201 (Monty) - At that time recon goes to 15% AIR The Axis air force get an (unspecified in the scenario briefing) air bonus between 177-181. We are on Turn 174. So yes, I have taken into account the above. There is currently no air bonus for the Axis. I should have the advantage here given the massive number of aircraft that I've based at Amiriya - and indeed this is borne out by the nos. of aircraft that fly whereby generally I have more (and overall better quality). But the story is always the same. I husband my air units so that I have good nos. readiness, proficiency and supply. They also have the benefit of proximity. Then, the first time they fly they get shot out of the sky, many immediately go into reorganisation and then in the Axis turn the remainder are mopped up. Every time. Land You said: quote:
You don't really want to be attacking until Monty arrives and your shock level increases. If I don't do anything attack-wise then long before Monty arrives the Germans will be in Cairo. The monumental number of Axis artillery makes a dig-in and stand impossible. Without attacking in many cases (as you can see from previous posts) the enemy are gaining roughly one hex line per turn without even needing to attack. Just bombard and evaporate. Just like at Tobruk so the same everywhere since; if the CW stand then they die in their trenches. The CW can attack the Axis front screen to try and get to the artillery and.... well you've just seen what happens. When two weak Italian infantry battalions can easily repulse an a massed combined arms attack of infantry, tanks and artillery then there is little hope for the CW making headway against panzer battalions - let alone reaching the artillery that is causing all the grief. You (rightly) added quote:
I appreciate that in the current situation you have little option so I am not really sure what you are saying I should do here. You said quote:
but I think most of your woes are due to not taking that into account. It makes a big difference to the combat outcomes. As shown, I've taken this into account... but I've still got to do something - as you recognise. The fact there are shock bonuses and penalties does not mean attacks can't be made (as per my successfully driving the Axis back earlier in the game - before losing the Kiwis and most of 7th Armoured to withdrawal). The trouble is that tactic is no longer possible. The Axis appears to be able to bombard turn after turn. The CW artillery very quickly turns to red even though I'm practically in the Delta and so supply shouldn't be so much of an issue. Then when you have panzer battalions operating in the interior of the Sahara.... Ah well I just don't know then. I've played this one as both sides against the PO, easy victory as both sides but it is a tough situation for the PO to handle so not that surprising. I'd get my ass handed to me against a human opponent.
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