ChuckBerger -> RE: CFNA 1940-43 devoncop (Axis) vs warspite1 (CW) (1/30/2018 9:38:22 PM)
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Following this with great interest, and considering buying the game. I'd be interested in your views on whether the game "feels right". To my eyes, bombardments appear to be far too frequent, and far too powerful. I can't wrap my head around the idea that mere bombardments are wiping out entire battalions of troops. From what I know, bombardments were effective in disrupting troops prior to an attack - destroying C&C, limiting movement, and shattering unit morale and cohesion, rather than actually destroying units. Neither side had the supply to just bombard at will - the Cth forces had to accumulate ammo for months prior to the huge barrage unleashed at Alamein, and even there it's impact was in disruption and opening up lines of attack, not direct destruction of enemy units. And the RN appears far too powerful in the game - shore bombardments just weren't a major factor in the desert war - there was some bombardment around the siege of Tobruk and a few other spots, but it was more of a nuisance than anything else. Air power also appears too powerful (and from your experience, skewed towards Axis). Neither side had the numbers or ordinance or tactical doctrine to have their small desert air forces exert a decisive impact on ground operations. Air was most useful for recon and disruption/attrition of C&C and supply, not direct attacks on ground troops. Does all that ring true for the players? It just seems like there is far too much deadly air/naval/artillery stuff going on, and not enough actual troops fighting.
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