warspite1 -> RE: STBP 1943-45 devoncop (Axis) vs warspite1 (CW) (3/3/2018 5:28:50 AM)
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ORIGINAL: larryfulkerson quote:
ORIGINAL: larryfulkerson You have to be in a port hex and not have moved yet to embark on a ship. But once it's embarked you move it via sea until you get adjacent to the hex you want to attack. Ordering it to attack will schedule the assault unless you get an RBC from the defending unit. It's best to move in groups because of the possibility of sea int and it's best if your convoys could have some air coverage, fighters would be good, and don't commit to the attack until you're sure you're going to do it because if you cancel the attack you'll loose 1/2 the MP's of your attackers. Okay thanks - a few further questions if I may: Do the transports have a range limit i.e. do I need to be in a certain port to reach the mainland? Yes they do and it changes when you embark so that it's much further. How do I know how many transports I have? The sea capability will tell you how much weight you can transport just like the air transport for air drops. What is the best way to fly cap? Is that simply place air units on sea interdiction/air superiority and hope they fly or is there some way of ordering them to cover a crossing route? You can adjust the range of your air units so that they just cover the affected area, the route of your convoy. I like to have a lot of AS if possible because they can shoot down the sea int strikes. Other than that I don't really have a good way to have planes concentrate in an area. Many thanks! Thanks for your really cool questions. warspite1 Thanks I hadn't considered the weight thing - makes sense and I guess I'll suck it and see when I get to that, but the main point of that question (i.e. no. of transports) is how many units can I have at sea at one time (and no. of potential invasions). Final question. In the absence of mulberries [:)] how do I get supplied if and when I get anyone ashore on the mainland - do I take it I have to get a port asap?
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